{"id":255,"date":"2009-06-01T19:58:57","date_gmt":"2009-06-01T19:58:57","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=255"},"modified":"2009-06-01T19:58:57","modified_gmt":"2009-06-01T19:58:57","slug":"user-interface","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/06\/01\/user-interface\/","title":{"rendered":"User Interface"},"content":{"rendered":"<p>Today was day one of working on th proper UI for GSB. Until now, it&#8217;s been a GUI that I put together using my rubbish coder-art. Doubtless a lot of coder-art will make it into the final game, but I have at least some decent artist-drawn l33tness going in now. The general &#8216;look&#8217; reminds me a bit of the mechwarrior games. I&#8217;m pretty happy with it, and am looking forward to transferring all the old placeholder GUi over to this new and better style.<\/p>\n<p>There&#8217;s no point in showing screenshots of a half-implemented UI when everyone is watching coverage of E3 and the big corporate console games. It seems that it&#8217;s now official that the new Lionhead games main character is called milo. If you peak around the config files for Kudos and Kudos 2 you will see that the player is referred to as MIlo internally by the game. In fact, Kudos was originally called Milo.<\/p>\n<p>Plus my second cat (who died) was called Milo.\u00a0 Co-incidence? It must be something they put in the lionhead donuts.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today was day one of working on th proper UI for GSB. Until now, it&#8217;s been a GUI that I put together using my rubbish coder-art. Doubtless a lot of coder-art will make it into the final game, but I have at least some decent artist-drawn l33tness going in now. The general &#8216;look&#8217; reminds me<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; User Interface<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/06\/01\/user-interface\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,105],"tags":[],"class_list":["post-255","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-space-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/255","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=255"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/255\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=255"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=255"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=255"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}