{"id":2376,"date":"2013-06-12T20:51:12","date_gmt":"2013-06-12T19:51:12","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=2376"},"modified":"2013-06-12T20:51:12","modified_gmt":"2013-06-12T19:51:12","slug":"infinite-but-minimal-need-for-me-as-a-player","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2013\/06\/12\/infinite-but-minimal-need-for-me-as-a-player\/","title":{"rendered":"Infinite&#8230; but minimal need for me as a player"},"content":{"rendered":"<p>I bought Bioshock Infinite yesterday. It&#8217;s a big budget game that looks intriguing, I enjoyed what I played of Bioshock, and I saw floating cities and thought it could be cool. I also like to ensure I&#8217;ve played a few AAA games now and then to remind me how they work :D<\/p>\n<p>I&#8217;ve played about 2 hours of it, and it&#8217;s kinda cool, very &#8216;impressive&#8217; and clearly cost a lot. I&#8217;m not sure it&#8217;s genuinely fun for a player like me, for various reasons. Firstly I&#8217;m not a chisel jawed wisecracking American who punches lift buttons with his fists, so I already feel like it&#8217;s not really me playing, by my voice and my actions. Secondly, everything seems to be glowing. Nice bloom effect, but give it a rest please. These are fairly minor things though, that I&#8217;d happily overlook to experience adventure in what is a very interesting world.<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/06\/bioshock.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2377\" alt=\"bioshock\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/06\/bioshock.jpg\" width=\"550\" height=\"309\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/06\/bioshock.jpg 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/06\/bioshock-300x168.jpg 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/06\/bioshock-317x178.jpg 317w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n<p>The problems that put me off are more fundamental. Firstly, I don&#8217;t really feel like any skill is involved. I picked medium difficulty, but I haven&#8217;t run out of ammo, salt or health once, and that&#8217;s with me bouncing around like a hyperactive squirrel spraying bullets everywhere. I think I died twice, but it really didn&#8217;t matter. As a result, I don&#8217;t feel scared, or excited. I basically can&#8217;t lose, and am not challenged. I can burst into peoples homes and rummage through their house for money without a second thought, and nobody I&#8217;ve encountered has posed any real threat whatsoever.<\/p>\n<p>Maybe that&#8217;s fixed on higher difficulty, at least for shootouts, but it certainly doesn&#8217;t require any stealth in the way the old thief games (or even dishonored, to a very superficial extent) did.<\/p>\n<p>More fundamentally, there is no real sense of sandbox or player control. They have created an amazing world, but they then wrote a movie script for it, gave me superficial control of a character at certain moments, and spun me around like a puppet on a scriptwriters strings for the majority of the predetermined story. I say things I wouldn&#8217;t say, do things I wouldn&#8217;t do, and spend a lot of the game running predictably forwards as things fall down just behind me, or to one side. I know I could go slower and it wouldn&#8217;t matter. I know the pillar that hits me as it falls is scripted to and I can&#8217;t avoid it. I may as well just hold down the W key with one hand and play the game blindfold.<\/p>\n<p>I see games like this as a missed opportunity. I know they appeal to a certain crowd, and are very well made for it. I just wish they could take that same awesome world, awesome design and huge budget and make a free-form sandbox game where I could adventure in that world with entirely emergent gameplay. Apparently GTA games do a lot of it. Thief did it better. Just Cause 2 did it exceptionally well.<\/p>\n<p>To me, this is a horribly expensive use of art assets to just wheel me past amazing vistas as they explode. I know it sells, I just wish we could have true, challenging sandbox games set in such a world. No quests. Just free-form experimentation within systems. basically i want &#8216;sir you are being hunted&#8217; with Bioshock infinite&#8217;s budget.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I bought Bioshock Infinite yesterday. It&#8217;s a big budget game that looks intriguing, I enjoyed what I played of Bioshock, and I saw floating cities and thought it could be cool. I also like to ensure I&#8217;ve played a few AAA games now and then to remind me how they work :D I&#8217;ve played about<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Infinite&#8230; but minimal need for me as a player<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2013\/06\/12\/infinite-but-minimal-need-for-me-as-a-player\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2376","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2376","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=2376"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2376\/revisions"}],"predecessor-version":[{"id":2378,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2376\/revisions\/2378"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=2376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=2376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=2376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}