{"id":2353,"date":"2013-05-29T12:15:30","date_gmt":"2013-05-29T11:15:30","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=2353"},"modified":"2013-05-29T12:15:30","modified_gmt":"2013-05-29T11:15:30","slug":"some-democracy-3-simulation-changes","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2013\/05\/29\/some-democracy-3-simulation-changes\/","title":{"rendered":"Some Democracy 3 simulation changes"},"content":{"rendered":"<p>Sooo&#8230; it REALLY helps to talk over your game design with other people, especially as a lone indie. I sit here <del>shivering in the small dark basement I program in<\/del> sipping tea in my luxurious gilded office, and realize that I am alone in a bubble of game design where other peoples input goes unheard. So after a brief chat about the design with someone else, I&#8217;ve realized I need to make two changes to the simulation stuff:<\/p>\n<p><a href=\"https:\/\/www.facebook.com\/pages\/Democracy3\/252393281560096\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2354\" alt=\"Democracy3-Brand\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/05\/Democracy3-Brand.jpg\" width=\"550\" height=\"137\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/05\/Democracy3-Brand.jpg 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/05\/Democracy3-Brand-300x74.jpg 300w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2013\/05\/Democracy3-Brand-317x78.jpg 317w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n<p>Firstly, there is the topic of dilemmas. Dilemmas are a good mechanic because they are issues you cannot kick down the road. For example, there is an application to build a toxic waste dump. Do you say yay or nay? Saying yay obviously annoys environmentalists, but for how long? Right now&#8230; the answer is FOREVER.\u00a0 I now think this is wrong. I think it should decay over a long timescale, and also that dilemma should possibly be re-usable. if the player *wants* to play an endless game of D3, surely they shouldn&#8217;t &#8216;run out&#8217; of dilemmas? This is a change that needs making.<\/p>\n<p>Secondly, the current system has a negative effect on your popularity after an assassination attempt. This was because I wanted it to reflect how bad and unpopular your government was, implying that people who were on-the-fence about you, would see someone trying to kill you and go &#8216;oh Obama must be a fruitcake, look at those guys shooting at him&#8217;. I now think this is just <strong>WRONG<\/strong>. Surely the opposite is true? I might not like the UK prime minister, but would I like him less if someone tried to shoot him? Especially if I was a &#8216;floating voter&#8217;. I suspect the spirit of &#8216;rallying round the government&#8217; would kick in, and maybe have a positive effect on your support.<\/p>\n<p>That also has the positive effect that it is a nice self-balancing game mechanism, rather than the current spiral of failure. I&#8217;m pretty certain I&#8217;ll replace the impact with a slight, short-term popularity jump.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sooo&#8230; it REALLY helps to talk over your game design with other people, especially as a lone indie. I sit here shivering in the small dark basement I program in sipping tea in my luxurious gilded office, and realize that I am alone in a bubble of game design where other peoples input goes unheard.<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Some Democracy 3 simulation changes<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2013\/05\/29\/some-democracy-3-simulation-changes\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[117,6],"tags":[],"class_list":["post-2353","post","type-post","status-publish","format-standard","hentry","category-democracy3","category-game-design"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2353","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=2353"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2353\/revisions"}],"predecessor-version":[{"id":2355,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2353\/revisions\/2355"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=2353"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=2353"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=2353"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}