{"id":231,"date":"2009-04-21T13:51:32","date_gmt":"2009-04-21T13:51:32","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=231"},"modified":"2009-04-21T13:51:32","modified_gmt":"2009-04-21T13:51:32","slug":"gratuitous-empire-selection","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/04\/21\/gratuitous-empire-selection\/","title":{"rendered":"Gratuitous Empire Selection"},"content":{"rendered":"<p>I&#8217;ve got a new ship added today, plus fixed some turret-related fun, and got the interface in for the race-selection screen, where you get to actually choose who to fight as (subject to unlocks). Small screenshot below:<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.positech.co.uk\/blog\/21stapril.jpg\" alt=\"\" \/><\/p>\n<p>Because that sort of thing isn&#8217;t as much fun as coding new weapon types or improving the visual effects, I might treat myself to improving some graphical stuff for the rest of the day. I&#8217;m looking forward to the time when all I have to do is balance the weapons and arrange basic ai fleets to fight against, but I suspect that it&#8217;s a long while to go yet.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve got a new ship added today, plus fixed some turret-related fun, and got the interface in for the race-selection screen, where you get to actually choose who to fight as (subject to unlocks). Small screenshot below: Because that sort of thing isn&#8217;t as much fun as coding new weapon types or improving the visual<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Gratuitous Empire Selection<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/04\/21\/gratuitous-empire-selection\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,105],"tags":[],"class_list":["post-231","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-space-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/231","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=231"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/231\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=231"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=231"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=231"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}