{"id":218,"date":"2009-03-30T19:52:46","date_gmt":"2009-03-30T19:52:46","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=218"},"modified":"2009-03-30T19:52:46","modified_gmt":"2009-03-30T19:52:46","slug":"aiming-at-laptops","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/03\/30\/aiming-at-laptops\/","title":{"rendered":"Aiming at laptops"},"content":{"rendered":"<p>One of the big problems with <a href=\"http:\/\/www.positech.co.uk\/kudos2\">Kudos<\/a> and <a href=\"http:\/\/www.positech.co.uk\/democracy2\">Democracy<\/a> (my two best selling games so far) is that they are basically fixed resolution games. Democracy 1 supported two resolutions, and you can always hack them by fiddling with config files, but basically those games assumed a certain size screen and didn&#8217;t scale up or down.<\/p>\n<p>With Gratuitous Space Battles, I&#8217;m aiming to support both people with huge monitors, and hopefully people with small laptops, running 600 pixel high screens.<\/p>\n<p>That will mean some major fiddling with the ship and fleet design screens, and the pre-battle deployment screen too. The big probloem will be those 600 pixels. Of course, I could do some super-dynamic scaling thing, but it&#8217;s not nice reading text designed for 1900&#215;1200 on a 600 pixel height laptop.<\/p>\n<p>What I probably need is a number of different windowed layouts for different size monitors. The battle screen will be easy, because it already happily scales without any issues.<\/p>\n<p>So if the fixed resolutions of Democracy 2 and Kudos 2 bugged you, don&#8217;t worry, I&#8217;m fixing it this time :D<\/p>\n<p>BTW, I released a free <a href=\"http:\/\/positech.co.uk\/forums\/phpBB3\/viewtopic.php?f=10&amp;t=2311&amp;sid=d7c82e4013d347da97118282d07055ef\">add-on mini-patch<\/a> to Democracy which adds a new dilemma for banking bonuses:<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the big problems with Kudos and Democracy (my two best selling games so far) is that they are basically fixed resolution games. Democracy 1 supported two resolutions, and you can always hack them by fiddling with config files, but basically those games assumed a certain size screen and didn&#8217;t scale up or down.<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Aiming at laptops<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/03\/30\/aiming-at-laptops\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,105],"tags":[],"class_list":["post-218","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-space-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/218","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=218"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/218\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=218"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=218"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=218"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}