{"id":2138,"date":"2012-12-31T11:23:47","date_gmt":"2012-12-31T11:23:47","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=2138"},"modified":"2012-12-31T11:23:47","modified_gmt":"2012-12-31T11:23:47","slug":"sim-city-4-rekindles-my-inner-stats-geek","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/12\/31\/sim-city-4-rekindles-my-inner-stats-geek\/","title":{"rendered":"Sim City 4 rekindles my inner stats geek"},"content":{"rendered":"<p>I&#8217;ve got totally addicted to Sim City 4. The new version will have to be something very special to make me prefer it to this classic. I enjoyed it thoroughly upon release, but have recently rediscovered it&#8217;s charms. Weirdly, it&#8217;s performance on my PC is not great. I strongly suspect that this is because it is a game running on an assumption of single-core PC&#8217;s, in a single thread, or maybe running on an assumption of low polygon-throughput, given it&#8217;s interesting approach to hybrid 3D-2Dness. I would truly love to wade through it&#8217;s source code.<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2012\/12\/simcity.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2139\" alt=\"simcity\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2012\/12\/simcity.jpg\" width=\"639\" height=\"479\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2012\/12\/simcity.jpg 639w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2012\/12\/simcity-300x224.jpg 300w\" sizes=\"auto, (max-width: 639px) 100vw, 639px\" \/><\/a><\/p>\n<p>One of the things I find most interesting about SC4 is the extent to which it is sandbox and freeform driven. The player is given a toolkit for city building and left to get on with it. It really is a (pleasant) throwback to &#8216;make your own fun&#8217; which I find thoroughly refreshing after playing so many modern games, which amount to a checklist of ordered tasks, and a booming voice saying &#8216;hit this key&#8217; &#8216;now hit that key&#8217; &#8216;well done, have 1,000 gold stars for hitting the key we just told you to hit&#8217;.<\/p>\n<p style=\"text-align: center;\">I hate that.<\/p>\n<p>Sim City 4 has no achievements or high scores, or todo lists or much in the way of targets or quests, and I find myself remarkably capable of setting my own. My first city has floundered a bit financially due to my insistence on building an entire metropolis powered by wind turbines. (Annoyingly there are no economies of scale with them :(). My second city is achieving an almost OCD level of sadness with it&#8217;s ordered grid system and widespread use of monorails. I didn&#8217;t need a &#8216;wind energy badge&#8217; or a &#8216;monorail achievement&#8217; to encourage me to play or have fun in this way.<\/p>\n<p>It&#8217;s also helping me to understand how some players get REALLY into optimizing their fleets and ship designs in <a href=\"http:\/\/www.gratuitousspacebattles.com\">Gratuitous Space Battles<\/a>. You have no idea how much bulldozing and re-designing I&#8217;ve carried out to get the optimum layout for my monorail system :D<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve got totally addicted to Sim City 4. The new version will have to be something very special to make me prefer it to this classic. I enjoyed it thoroughly upon release, but have recently rediscovered it&#8217;s charms. Weirdly, it&#8217;s performance on my PC is not great. I strongly suspect that this is because it<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Sim City 4 rekindles my inner stats geek<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/12\/31\/sim-city-4-rekindles-my-inner-stats-geek\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-2138","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2138","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=2138"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2138\/revisions"}],"predecessor-version":[{"id":2140,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2138\/revisions\/2140"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=2138"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=2138"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=2138"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}