{"id":2113,"date":"2012-12-07T14:04:36","date_gmt":"2012-12-07T14:04:36","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=2113"},"modified":"2012-12-07T14:04:36","modified_gmt":"2012-12-07T14:04:36","slug":"gratuitous-space-battles-version-1-61-is-live","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/12\/07\/gratuitous-space-battles-version-1-61-is-live\/","title":{"rendered":"Gratuitous Space Battles version 1.61 is live"},"content":{"rendered":"<p>&#8230;for direct bought copies, and will be updating on steam soon (as soon as I find the right instructions for it&#8230;doh!). Copies auto-update over the next 24 hours.<\/p>\n<p>What are the changes? well&#8230;<\/p>\n<p><em>version 1.61<\/em><br \/>\n<em>1) Bug Fix: Drag selecting now launches ship inspector for the first selected ship, not the first ship in the fleet&#8230;ooops.<\/em><br \/>\n<em>2) New feature: Support for the cruiser decoy projector module.<\/em><br \/>\n<em>3) Bug Fix: AI now works differently, and less stupidly when assessing which target to move towards.<\/em><br \/>\n<em>4) New feature: pulse-glow effect now supports two new variables &#8216;min alpha&#8217; and &#8216;max alpha&#8217;<\/em><br \/>\n<em>5) Support for new two-stage missiles.<\/em><br \/>\n<em>6) Bug fix: Ensuring that regardless of framerate or missile speed, missiles that would hit, will actually hit.<\/em><br \/>\n<em>7) Support for new multi-point tractor beams.<\/em><br \/>\n<em>8) Improved design of load-ship dialog in the design screen so it scales to fill the available space and shows (and can sort by) hull name too.<\/em><br \/>\n<em>9) Support for modding plasma torpedoes to use style CUSTOM and plasma_texture = &#8220;texture.dds&#8221; for custom effects<\/em><br \/>\n<em>10) Support for weapons firing from cloaked ships using the &#8220;fire_while_cloaked=1&#8221; setting<\/em><br \/>\n<em>11) Reverted the Area-of-effect code so it only happens on hits, not misses, as requested.<\/em><br \/>\n<em>12) Added support for modded music.<\/em><br \/>\n<em>13) Fixed obscure timing issue where when at 4x speed and a low FPS, theoretically some very-rapid fire weapons may have been &#8216;dropping&#8217; shots. Game now supports multiple shots per frame.<\/em><br \/>\n<em>14) Removed now redundant &#8216;internet news&#8217; dialog.<\/em><br \/>\n<em>15) Stats summary screen now closes properly when exiting the stats screen without closing it.<\/em><br \/>\n<em>16) restricted race field for modules now supports comma-separated list for multiple races (for modders)<\/em><br \/>\n<em>17) races can now be locked out of all vanilla tech (for modders)<\/em><br \/>\n<em>18) hulls can now be hidden from the player (for modders)<\/em><\/p>\n<p align=\"center\"><a href=\"http:\/\/www.gratuitousspacebattles.com\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2114\" title=\"ships\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2012\/12\/ships.jpg\" alt=\"\" width=\"550\" height=\"337\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2012\/12\/ships.jpg 550w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2012\/12\/ships-300x183.jpg 300w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n<p>So there is a lot of mod support stuff and preparatory stuff for the upcoming &#8216;outcasts&#8217; race expansion. Plus the big things are the better design loader dialog, and the changes to AI, area-of-effect weapons and a bit of a rapid-fire timing bug problem.<\/p>\n<p>I suspect all of today will be GSB\/Outcasts related, probably the weekend too&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8230;for direct bought copies, and will be updating on steam soon (as soon as I find the right instructions for it&#8230;doh!). Copies auto-update over the next 24 hours. What are the changes? well&#8230; version 1.61 1) Bug Fix: Drag selecting now launches ship inspector for the first selected ship, not the first ship in the<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Gratuitous Space Battles version 1.61 is live<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/12\/07\/gratuitous-space-battles-version-1-61-is-live\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[105],"tags":[],"class_list":["post-2113","post","type-post","status-publish","format-standard","hentry","category-gratuitous-space-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2113","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=2113"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2113\/revisions"}],"predecessor-version":[{"id":2115,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/2113\/revisions\/2115"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=2113"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=2113"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=2113"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}