{"id":205,"date":"2009-03-05T18:02:56","date_gmt":"2009-03-05T18:02:56","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=205"},"modified":"2009-03-05T18:02:56","modified_gmt":"2009-03-05T18:02:56","slug":"better-damage-trails-maybe","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/03\/05\/better-damage-trails-maybe\/","title":{"rendered":"Better Damage Trails (maybe?)"},"content":{"rendered":"<p>Amongst other stuff, I&#8217;ve been listening to feedback on the damage thing and changed some stuff. Plus adding some new artist-drawn ships to the game. Here is the results:<br \/>\n<object width=\"445\" height=\"364\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/9QA1f_8hQdE&#038;hl=en&#038;fs=1&#038;rel=0&#038;border=1\"><\/param><param name=\"allowFullScreen\" value=\"true\"><\/param><param name=\"allowscriptaccess\" value=\"always\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/9QA1f_8hQdE&#038;hl=en&#038;fs=1&#038;rel=0&#038;border=1\" type=\"application\/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\"445\" height=\"364\"><\/embed><\/object><\/p>\n<p>Changes I made:<br \/>\nRedid the damage textures for some of the ships<br \/>\nThere are now 4 different variation of smoke sprite<br \/>\nThe smoke sprites now spin slowly<br \/>\nThe smoke sprites use a newer texture, sampled from real explosions so they aren&#8217;t as black<br \/>\nI changed lots of emmiter variables too so it seems to billow a bit more.<\/p>\n<p>It looks better without shitty youtube compression :D<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Amongst other stuff, I&#8217;ve been listening to feedback on the damage thing and changed some stuff. Plus adding some new artist-drawn ships to the game. Here is the results: Changes I made: Redid the damage textures for some of the ships There are now 4 different variation of smoke sprite The smoke sprites now spin<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Better Damage Trails (maybe?)<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/03\/05\/better-damage-trails-maybe\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[105,4],"tags":[],"class_list":["post-205","post","type-post","status-publish","format-standard","hentry","category-gratuitous-space-battles","category-programming"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/205","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=205"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/205\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=205"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}