{"id":1956,"date":"2012-08-24T18:40:28","date_gmt":"2012-08-24T17:40:28","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1956"},"modified":"2012-08-24T18:40:28","modified_gmt":"2012-08-24T17:40:28","slug":"gratuitous-tank-battles-tweaks","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/08\/24\/gratuitous-tank-battles-tweaks\/","title":{"rendered":"Gratuitous Tank Battles Tweaks"},"content":{"rendered":"<p>I&#8217;m working on a GTB expansion, which means a lot of playing the game to balance out some new missions. In doing so, a few things have occurred to me:<\/p>\n<p>1) Missiles are overpowered. I keep thinking their limited effective range (max-min) compensates for it, but it does not, because there is always *something* for them to shoot at. I may have to nerf them.<\/p>\n<p>2) I really needed to have separate graphics for command\/supply trucks and also for repair\/command bunkers. This was me saving money, and it was a false economy. I need to fix it.<\/p>\n<p>3) I may have been a bit too tight in terms of setting the supply-limits in battles. Constantly hitting them means you tend to loiter by the entrance tiles and not enjoy the full area of battle when attacking. They may need tweaking too.<\/p>\n<p>There are also a bunch of graphical mistakes I made, which I should fix theoretically, but would involve considerable re-work by artists at unjustifiable expense. It&#8217;s such a delicate balancing act to know when you are &#8216;speculating to accumulate&#8217; versus &#8216;throwing money away for no gain&#8217;. I suspect I *do* need to get a few more improved bits of artwork done though.<\/p>\n<p>Games are never finished, you just run out of income and have to make something new :D<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m working on a GTB expansion, which means a lot of playing the game to balance out some new missions. In doing so, a few things have occurred to me: 1) Missiles are overpowered. I keep thinking their limited effective range (max-min) compensates for it, but it does not, because there is always *something* for<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Gratuitous Tank Battles Tweaks<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/08\/24\/gratuitous-tank-battles-tweaks\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,114],"tags":[],"class_list":["post-1956","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-tank-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1956","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1956"}],"version-history":[{"count":2,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1956\/revisions"}],"predecessor-version":[{"id":1958,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1956\/revisions\/1958"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1956"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1956"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1956"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}