{"id":192,"date":"2009-02-12T21:42:38","date_gmt":"2009-02-12T21:42:38","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=192"},"modified":"2009-02-12T21:42:38","modified_gmt":"2009-02-12T21:42:38","slug":"re-jigging-the-ship-modules","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/02\/12\/re-jigging-the-ship-modules\/","title":{"rendered":"Re-jigging the ship modules"},"content":{"rendered":"<p>Tomorrow I&#8217;ll be stroking my chin a lot and rethinking how the modules that make up each ship are put together. I&#8217;ve got quite a long way into the game with the current system, but I have a few thoughts I need to elaborate on.<\/p>\n<p>Firstly, I think I&#8217;ll add a crew requirement, and maybe a heat one too. Ship modules currently have a financial cost, a weight, a hitpoint value (strength) and a power requirement. I think it needs a little more complexity so there are some interesting choices in module loadout for each ship. I don&#8217;t want it too complex, but it can&#8217;t be too simple and a no-brainer either.<\/p>\n<p>Secondly, I need to think about the number of modules per ship again. Currently they come in three sizes, for the three ship sizes. The downside of this is that I can&#8217;t currently have big cruisers with one huge fuck-off mega-gun and ten small anti-fighter lasers. I&#8217;m considering a hybrid system where you can stick a few fighter or frigate sized modules in extra slots on each cruiser. I&#8217;m not sure about that.<\/p>\n<p>I&#8217;m also talking to some artists about doing spaceship sprites. I don&#8217;t think my coder art is good enough. I also finally got the GUI and code for escort orders done, so fighters can be set to stick close to bigger ships and defend them from enemy bombers.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tomorrow I&#8217;ll be stroking my chin a lot and rethinking how the modules that make up each ship are put together. I&#8217;ve got quite a long way into the game with the current system, but I have a few thoughts I need to elaborate on. Firstly, I think I&#8217;ll add a crew requirement, and maybe<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Re-jigging the ship modules<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2009\/02\/12\/re-jigging-the-ship-modules\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-192","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/192","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=192"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/192\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=192"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=192"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=192"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}