{"id":1892,"date":"2012-06-15T11:28:47","date_gmt":"2012-06-15T10:28:47","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1892"},"modified":"2012-06-15T11:28:47","modified_gmt":"2012-06-15T10:28:47","slug":"dissecting-my-own-design-the-gratuitous-tank-battles-gui","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/06\/15\/dissecting-my-own-design-the-gratuitous-tank-battles-gui\/","title":{"rendered":"Dissecting my own design. The Gratuitous Tank Battles GUI"},"content":{"rendered":"<p>Nothing in life is perfect. Not even sheldon cooper. So it&#8217;s always worth taking a fresh look at stuff you have made and trying to tear it to piece and criticise the hell out of it. Fortunately, the internet is full of people, &#8216;professional&#8217; or amateur who will tell you your game sucks, but often not in especially helpful ways, so I&#8217;m trying to tear my own game to shreds and find everything I can to criticise and improve. So I present to you my initial thoughts on everything that is rubbish about the GTB interface for battles (and obviously this acts as a todo list for the next patch&#8230;) Click the image below to enlarge<\/p>\n<p align=\"center\"><a href=\"http:\/\/www.positech.co.uk\/cliffsblog\/gtb_battle_ui.jpg\"><img decoding=\"async\" src=\"http:\/\/www.positech.co.uk\/cliffsblog\/gtb_battle_ui_small.jpg\" alt=\"\" \/><\/a><\/p>\n<p>Let me know if you think of other stuff in the battle GUI (or any part of the game) that is unclear, confusing, or could be improved.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nothing in life is perfect. Not even sheldon cooper. So it&#8217;s always worth taking a fresh look at stuff you have made and trying to tear it to piece and criticise the hell out of it. Fortunately, the internet is full of people, &#8216;professional&#8217; or amateur who will tell you your game sucks, but often<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Dissecting my own design. The Gratuitous Tank Battles GUI<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/06\/15\/dissecting-my-own-design-the-gratuitous-tank-battles-gui\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,114],"tags":[],"class_list":["post-1892","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-tank-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1892","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1892"}],"version-history":[{"count":2,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1892\/revisions"}],"predecessor-version":[{"id":1894,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1892\/revisions\/1894"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1892"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1892"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1892"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}