{"id":1799,"date":"2012-04-23T10:58:19","date_gmt":"2012-04-23T09:58:19","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1799"},"modified":"2012-04-23T10:58:19","modified_gmt":"2012-04-23T09:58:19","slug":"knowing-where-to-aim-the-pr-conundrum","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/04\/23\/knowing-where-to-aim-the-pr-conundrum\/","title":{"rendered":"Knowing where to aim : The PR conundrum"},"content":{"rendered":"<p>PR and marketing for indies is not easy. I would suggest there are a number of factors determining how tricky they find it:<\/p>\n<ul>\n<li>Your age (young hip trendy kids know a lot of people through school.\/college etc, probably wider game-playing circle).<\/li>\n<li>Your time in the industry (I know a lot of people who I&#8217;ve met voer the years at conferences, meetups etc).<\/li>\n<li>Your personality (shyness sucks here. outgoing people make more contacts).<\/li>\n<li>Your attitdue to PR (If you hate self-promotion, that will count against you a bit).<\/li>\n<li>Your numbers. (4 people teams have 4 times the time, the friends and the contacts).<\/li>\n<\/ul>\n<p>Of course, this can all be adjusted and overcome, but it&#8217;s worth realising not everyone starts from the same position. I guess I win on time in industry and attitude, and outgoigness, but suck on numbers and age.<\/p>\n<p>Given that it&#8217;s not an equal game, there is also the issue of where to concentrate your limited PR\/Marketing firepower. Here are a number of alternate strategies.<\/p>\n<ol>\n<li>Make the game so awesome everyone just HAS to tell everyone about it. Forget about PR. (this *can* work. ever seen dwarf fortress get promoted?).<\/li>\n<li>Blog like crazy, Build up a huge blog following who will buy and promote the game for you.<\/li>\n<li>Social network! run a popular facebook page or <a href=\"https:\/\/twitter.com\/#!\/cliffski\">twitter<\/a> feed you promote everywhere. Hope the virality works for you.<\/li>\n<li>Advertise! Actually spend money on banner ads. (This works, everyone says it doesn&#8217;t but they don&#8217;t stick with it. I *know* it works.)<\/li>\n<li>Reviews! Be and grovel for coverage from every journalist in the universe. Hope reviews drive traffic to your site.<\/li>\n<li>Sales channels! Make your game available from everywhere, and hope people see it enough, and check it out.<\/li>\n<li>Press-the-flesh! Go to conferences and shows like E3, PAX and so on, and actually talk to real-life gamers about your game!<\/li>\n<li>Forums &#8211; Talk about your game on any indie-friendly forums you can find, try to encourage discussion of your game on all the big name web forums, and sites like reddit etc.<\/li>\n<li>PR-firm. Hire someone professional to do all this for you.<\/li>\n<li><a href=\"http:\/\/www.youtube.com\/user\/cliffski2?feature=mhee\">Youtube<\/a>. Try to get those influential lets-play style video-bloggers to talk about your game.<\/li>\n<li>Cross-promote. Work with other indies to do guest blog posts or stuff like <a href=\"http:\/\/www.showmethegames.com\">showmethegames<\/a><\/li>\n<\/ol>\n<p>All these methods have advantages and disadvantages. I&#8217;ve tried them all (except hiring), to a greater or lesser extent. I wish I could tell you I knew which ones really work the best, and it depends on your personality in some ways. I am paranoid about being called a shill if I mention my own game on a forum. I live in the Uk and am an eco-geek so don&#8217;t fly to E3, Pax etc. The semi-autistic bit of me enjoys the number crunching of running ad campaigns. Your mileage will vary.<\/p>\n<p>In general I think it makes sense to focus your PC on a specific area, otherwise you are going to just &#8216;bounce off&#8217; and get no measurable results, like most indies do with advertising. I am time-limited, and work on code-heavy games, so my time is super-limited. Plus it&#8217;s just me. As a result, I&#8217;m thinking the time-intensive (social networking\/conferences) stuff may not work for me. One of the main sources of PR for my stuff is actually this blog. If you scan the archives you&#8217;ll know I&#8217;ve blogged a LONG time, and this blog is surprisingly popular. of course, the blog predates the social-networking and youtube-videos explosion, so that&#8217;s not to say those aren&#8217;t better channels. I have facebook pages for <a href=\"http:\/\/www.facebook.com\/pages\/Gratuitous-Space-Battles\/150716033342\">gratuitous space battles<\/a> <a href=\"http:\/\/www.facebook.com\/pages\/Gratuitous-Tank-Battles\/211750355536621\">gratuitous tank battles<\/a> and <a href=\"http:\/\/www.facebook.com\/redshirtgame\">redshirt<\/a>, but I don&#8217;t have the time to really promote them as much as I should (feel free to like em!). I&#8217;m always re-assessing my priorities, but the answer keeps changing.<\/p>\n<p>What do you use (if you are a dev) and as a gamer, where do you first hear about new games?<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PR and marketing for indies is not easy. I would suggest there are a number of factors determining how tricky they find it: Your age (young hip trendy kids know a lot of people through school.\/college etc, probably wider game-playing circle). Your time in the industry (I know a lot of people who I&#8217;ve met<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Knowing where to aim : The PR conundrum<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/04\/23\/knowing-where-to-aim-the-pr-conundrum\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-1799","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1799","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1799"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1799\/revisions"}],"predecessor-version":[{"id":1800,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1799\/revisions\/1800"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1799"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1799"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1799"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}