{"id":1791,"date":"2012-04-20T16:49:19","date_gmt":"2012-04-20T15:49:19","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1791"},"modified":"2012-04-20T16:49:19","modified_gmt":"2012-04-20T15:49:19","slug":"gratuitous-air-strikes","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/04\/20\/gratuitous-air-strikes\/","title":{"rendered":"Gratuitous Air Strikes"},"content":{"rendered":"<p>It&#8217;s taken me a while, but I have air strikes in the game, although they still need balancing. Here is a brief demo video:<\/p>\n<p align=\"center\"><iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/fs8dsin7jds\" frameborder=\"0\" width=\"480\" height=\"360\"><\/iframe><\/p>\n<p>Air strikes currently come in 2 flavours (although it&#8217;s all controllable by text files so modders should have fun). And are presented to the player just like a deployable unit from the deployment bar. I might have to fiddle with that a bit later, because currently they ignore divisions, which might annoy some people?<\/p>\n<p>Air strikes last for a set duration and then drop fairly high damage blasts onto random 9and not-so-random) locations within the given radius over that time. Balancing them will be a pain, but currently my thinking is relatively low cost, high-impact and long recharge times, so that you use just 3 or four of them (max) during a battle.<\/p>\n<p>The difficult bit, as ever, is the knowing you have balanced them right, but I&#8217;m sure people will let em know if I haven&#8217;t. This is probably the last pre-release added feature for the game, the rest will be mod support, bug fixing and minor tweaks and refinements.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s taken me a while, but I have air strikes in the game, although they still need balancing. Here is a brief demo video: Air strikes currently come in 2 flavours (although it&#8217;s all controllable by text files so modders should have fun). And are presented to the player just like a deployable unit from<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Gratuitous Air Strikes<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/04\/20\/gratuitous-air-strikes\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,114,4],"tags":[],"class_list":["post-1791","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-tank-battles","category-programming"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1791","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1791"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1791\/revisions"}],"predecessor-version":[{"id":1792,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1791\/revisions\/1792"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1791"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1791"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1791"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}