{"id":1775,"date":"2012-04-08T16:45:28","date_gmt":"2012-04-08T15:45:28","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1775"},"modified":"2012-04-08T16:38:03","modified_gmt":"2012-04-08T15:38:03","slug":"gratuitous-tank-battles-1-005-released","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/04\/08\/gratuitous-tank-battles-1-005-released\/","title":{"rendered":"Gratuitous Tank Battles 1.005 released"},"content":{"rendered":"<p>So I&#8217;ve finally released patch 1.005 for Gratuitous Tank Battles, and I&#8217;ve been trying to get a patch a week released between beta and eventual final release. This patch might seem to have less stuff than the last, mostly due to one of the items taking a lot of re-working.<\/p>\n<p>Here is a forum thread showing the full changelist:<\/p>\n<p align=\"center\"><a href=\"http:\/\/positech.co.uk\/forums\/phpBB3\/viewtopic.php?f=32&amp;t=7210\">http:\/\/positech.co.uk\/forums\/phpBB3\/viewtopic.php?f=32&amp;t=7210<\/a><\/p>\n<p>And here are the highlights:<\/p>\n<p>There is now a direct association between the flames and damage textures on a unit, and it&#8217;s current state of health, rather than the semi-random system there seemed to be before! That means that a unit that looks undamaged probably is (although shields and armor may be reduced), and a unit with several plumes of smoke streaming from it is probably in trouble. Of course, for player-units toggling &#8216;H&#8217; or the health button will let you see the details (or select that unit). This took a lot of fairly tedious re-jigging.<\/p>\n<p>On a similar note, shields now flicker in a strobey-way if they are below 33%. You probably won&#8217;t notice on units without big chunky shields, because once down to 33%, they are probably under attack and close to failure, but hopefully this makes things a bit clearer.<\/p>\n<p>There is a gratuitous new visual effect for laser guidance. Previously, those red laser beams were on a lot of units, mostly mechs, semi-randomly. Now, they only appear if that unit is equipped with the top (VI) targeting system. They also swish across and illuminate some smoke, and pulse a bit and generally look pretty cool at night. Expect to see less of them, but for them to look better :D<\/p>\n<p align=\"center\"><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/laser.jpg\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/laser_t.jpg\" alt=\"\" \/><\/a><\/p>\n<p>There is a new campaign map (Tanks for the memories!) added at the end of the campaign. It&#8217;s another evening map, this time very trench-heavy, hopefully you will all enjoy it :D<\/p>\n<p align=\"center\"><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/105ss.jpg\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/105ss_t.jpg\" alt=\"\" \/><\/a><\/p>\n<p>There are some changes and improvements to the explosions, after a LOT of work on the explosion editor. I expect them to be better still in the next patch, now I have seriously tided up my particle &amp; explosion editing code!<\/p>\n<p>Enjoy the new version, and as usual, anyone pre-ordering the game right now gets the very latest version automagically (you won&#8217;t need a patch). Don&#8217;t forget to tell friends, family members and total strangers if you have played the game and enjoy it, it&#8217;s all much appreciated. There is an official patch 1.005 comments thread here:<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/forums\/phpBB3\/viewtopic.php?f=32&amp;t=7225\">http:\/\/positech.co.uk\/forums\/phpBB3\/viewtopic.php?f=32&amp;t=7225<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So I&#8217;ve finally released patch 1.005 for Gratuitous Tank Battles, and I&#8217;ve been trying to get a patch a week released between beta and eventual final release. This patch might seem to have less stuff than the last, mostly due to one of the items taking a lot of re-working. Here is a forum thread<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Gratuitous Tank Battles 1.005 released<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/04\/08\/gratuitous-tank-battles-1-005-released\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[114,4],"tags":[],"class_list":["post-1775","post","type-post","status-publish","format-standard","hentry","category-gratuitous-tank-battles","category-programming"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1775","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1775"}],"version-history":[{"count":8,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1775\/revisions"}],"predecessor-version":[{"id":1783,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1775\/revisions\/1783"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1775"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1775"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1775"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}