{"id":1709,"date":"2012-03-07T22:05:17","date_gmt":"2012-03-07T22:05:17","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1709"},"modified":"2012-03-07T22:05:17","modified_gmt":"2012-03-07T22:05:17","slug":"unsure-trade-offs-in-game-design","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/03\/07\/unsure-trade-offs-in-game-design\/","title":{"rendered":"Unsure trade-offs in game design"},"content":{"rendered":"<p>Here&#8217;s a thought.<\/p>\n<p>Good games are ones where we make unsure trade-offs. Most games are either about reflexes or decisions. Decisions are more common in the kind of games I make, such as strategy and sim games. I think the two basic approaches to strategy\/sim games are plate-spinning and trade offs.<\/p>\n<p>Plate-spinning is where tons of stuff is happening at once and you are trying to stay on top of everything and keep everything from falling apart. Democracy 2 is very big on this aspect of design.<\/p>\n<p>Trade-offs are much more common. Even games that are conventionally reflex ones, such as First person Shooters have a lot of trade-offs. You choose to be a medic, trading ammunition capacity for the ability to heal. You choose to be a scout, trading everything for the ability to move fast. Choosing to have more of X, means less of Y.<\/p>\n<p>Where this system goes wrong in games, is where it is too clear, too obvious, too analytical, to decide exactly what the trade-off is. In other words, the number are a bit too explicit. If I *know* the details of every variable in the trade-off, then it simply becomes a matter of Vulcan logic. It&#8217;s when there is a suitable amount of fuzziness around the numbers, that the trade-off becomes one filled with uncertainty, anticipation, risk and excitement. You *think* the best choice is to risk building a new factory in the city, trading off increased pollution against lower unemployment&#8230;but you can&#8217;t really be *sure* that the numbers will go your way&#8230;<\/p>\n<p>To me&#8230; that makes for a fun game. I don&#8217;t always need to know the numbers. Sometimes, just a hunch makes for more fun.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s a thought. Good games are ones where we make unsure trade-offs. Most games are either about reflexes or decisions. Decisions are more common in the kind of games I make, such as strategy and sim games. I think the two basic approaches to strategy\/sim games are plate-spinning and trade offs. Plate-spinning is where tons<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Unsure trade-offs in game design<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2012\/03\/07\/unsure-trade-offs-in-game-design\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-1709","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1709","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1709"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1709\/revisions"}],"predecessor-version":[{"id":1710,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1709\/revisions\/1710"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1709"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1709"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1709"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}