{"id":163,"date":"2008-12-24T10:06:23","date_gmt":"2008-12-24T10:06:23","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=163"},"modified":"2008-12-24T10:06:23","modified_gmt":"2008-12-24T10:06:23","slug":"the-angst-of-original-game-design","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2008\/12\/24\/the-angst-of-original-game-design\/","title":{"rendered":"The angst of original game design"},"content":{"rendered":"<p>Game design is a pain. But ORIGINAL CONCEPT game design is like a pain intensified with pain amplifiers set to <strong>MAXIMUM_PAIN<\/strong>.<\/p>\n<p>90% of games have very little originality. Some of them have some original ideas or twist ion existing concepts, and very few of them are totally utterly new. The Sims was a reworking of little computer people, and Kudos is in some ways a new take on the Sims, albeit different in fundamental ways. Democracy is a bit of a weird one, being influenced mainly by neural networks and watching TV debates over politics, but it probably looks like some other game to someone. I&#8217;ve heard talk of &#8216;shadow president&#8217; but never seen or played it.<\/p>\n<p>The last 3 games I did were <a href=\"http:\/\/www.positech.co.uk\/kudos2\">Kudos 2<\/a> <a href=\"http:\/\/www.positech.co.uk\/democracy2\">Democracy 2<\/a> and <a href=\"http:\/\/www.rocklegendgame.com\">Kudos:Rock Legend<\/a>. These are all games I worked hard on and am very proud of. D2 and K2 are my fave games, and I think they are the best I&#8217;ve done so far. But the last time I released a totally &#8216;new&#8217; game was the original Kudos.<\/p>\n<p>I&#8217;m determined not to coast on past successes, so this new game is totally different. I&#8217;m trying to carve out a new idea for a game again, and it&#8217;s a pretty tough job. The problem this time is technical, not conceptual. I can see the game in my mind, how it plays and how it works. Translating it into code is tricky. There is a lot of conventional AI to code (unit AI, as you might get to some extent in an RTS), and that stuff is a pain to get working consistently at reasonable speeds, especially with the pretty big number of units I&#8217;m hoping to support.<\/p>\n<p>So this next game will take a while, hopefully getting done before the money runs out. But it will be pretty origianl (I think). That will give me 3 strings to my gaming bow (kudos, Democracy and NewGame). On the positive front, it&#8217;s also got me coding more hours than ever before, because I hate it when the game looks like it&#8217;s a mess&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game design is a pain. But ORIGINAL CONCEPT game design is like a pain intensified with pain amplifiers set to MAXIMUM_PAIN. 90% of games have very little originality. Some of them have some original ideas or twist ion existing concepts, and very few of them are totally utterly new. The Sims was a reworking of<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; The angst of original game design<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2008\/12\/24\/the-angst-of-original-game-design\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-163","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/163","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=163"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/163\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=163"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=163"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=163"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}