{"id":156,"date":"2008-12-12T15:52:38","date_gmt":"2008-12-12T15:52:38","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=156"},"modified":"2008-12-12T15:52:38","modified_gmt":"2008-12-12T15:52:38","slug":"game-developers-interviewers-suck","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2008\/12\/12\/game-developers-interviewers-suck\/","title":{"rendered":"Game Developers Interviewers Suck"},"content":{"rendered":"<p>Since when did game developers all become indoctrinate dby marketing and PR bullshit? It seems now that a lot of the interviews you read with actual coders and designers (not the publishers) have stuff like this in:<\/p>\n<p><strong><em>&#8220;It was an incredible thrill and privilege to be able to leverage the awesome IP from that title to provide a compelling and dynamic experience for this platform, and it will be available across multiple SKUs&#8221;<\/em><\/strong><\/p>\n<p>Nobody wants tor ead that crap except shareholders.\u00a0 What I want to know is the honest thoughts and opinions and experiences of people. But you don&#8217;t get that, just a lot of marketing speak. People are interviewed, then everything interesting gets censored by the marketing dept until its just character-less, souless mediaspeak.<\/p>\n<p>Here&#8217;s some brutally honest comments by me on some of my own games and indieness. if I had a PR manager, he or she would never let me say this stuff:<\/p>\n<p><strong><em>&#8220;Starship tycoon is basically transport tycoon in space. I was originally doing a space combat game, but for some reason I don&#8217;t even recall it got converted to a space trading one. I was a pretty crap coder when I made that game, and although generally it runs well 90% of the time for 95% of the people, you should check out the demo first, because it *does* have some bugs in it, and tbh they are not about to get fixed.&#8221;<\/em><\/strong><\/p>\n<p><strong><em>&#8220;Kudos 2&#8217;s days at work are the low point of the game. I just didn&#8217;t have the budget, manpower and time to write enough events for all the differnt jobs, and I was delusional thinking I could do it. When I play the game, I do find myself skipping the text descriptions of my day at work. It&#8217;s the one design bit I don&#8217;t like.&#8221;<\/em><\/strong><\/p>\n<p><strong><em>&#8220;Right now there is a price war going on between the casual games portals, and it&#8217;s going to seriously squeeze a lot of the smaller casual game developers out of business. Personally, I don&#8217;t care that much, because a lot of them are just churning out diner dash rip-offs for someone else anyway. Would we really give a damn if they went out of business?&#8221;<\/em><\/strong><\/p>\n<p>Wouldn&#8217;t it be more fun if every develoepr interview was mroe like that? I think so :D<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since when did game developers all become indoctrinate dby marketing and PR bullshit? It seems now that a lot of the interviews you read with actual coders and designers (not the publishers) have stuff like this in: &#8220;It was an incredible thrill and privilege to be able to leverage the awesome IP from that title<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Game Developers Interviewers Suck<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2008\/12\/12\/game-developers-interviewers-suck\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-156","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/156","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=156"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/156\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=156"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=156"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=156"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}