{"id":148,"date":"2008-12-02T18:21:58","date_gmt":"2008-12-02T18:21:58","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=148"},"modified":"2008-12-02T18:21:58","modified_gmt":"2008-12-02T18:21:58","slug":"the-future-casual-strategy","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2008\/12\/02\/the-future-casual-strategy\/","title":{"rendered":"The future? Casual? Strategy?"},"content":{"rendered":"<p>I&#8217;ve learned a lot from the success of Kudos, from making kudos Rock legend and Kudos 2. Especially Kudos 2. Those 3 games have taught me what polish really means, how to ship a product once it&#8217;s finished, rather than when I&#8217;ve had enough, and how to make games easy to learn and balanced enough for most players to enjoy right out of the box.<\/p>\n<p>But most of the casual games out there bore me to tears. I want games that make me THINK. Not in a predictable, mechanical way like sudoku. Not just give my eyes some boring seek and find workout such as in the hidden object games. And certainly not in the click-fest time management sense.<\/p>\n<p>I want a game that makes me think creatively. that challenges me to think outside the box, to evolve strategies and plans and tactics.<\/p>\n<p>that&#8217;s what I hoped Kudos and Democracy did. Democracy was mroe clearly a strategy game, but Kudos was one too. My next game is all about strategy. Not <strong>TACTICS<\/strong>. That&#8217;s what most RTS games are about. This one will be about <strong>STRATEGY<\/strong>. But it will be (hopefully) as polished and accessible as the casual games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve learned a lot from the success of Kudos, from making kudos Rock legend and Kudos 2. Especially Kudos 2. Those 3 games have taught me what polish really means, how to ship a product once it&#8217;s finished, rather than when I&#8217;ve had enough, and how to make games easy to learn and balanced enough<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; The future? Casual? Strategy?<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2008\/12\/02\/the-future-casual-strategy\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-148","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/148","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=148"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/148\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=148"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=148"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=148"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}