{"id":1429,"date":"2011-09-01T18:52:22","date_gmt":"2011-09-01T17:52:22","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1429"},"modified":"2011-09-01T18:52:22","modified_gmt":"2011-09-01T17:52:22","slug":"tileable-textures","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/09\/01\/tileable-textures\/","title":{"rendered":"Tileable textures"},"content":{"rendered":"<p>These days all the talk in fashionable FPS 3D land is of megatextures. Huge sprawling one-off textures where you effectively spray paint a level with gay abandon,l with no fear of overdraw or re-use because the art budget is huge and only pro-artists will ever make a level.<\/p>\n<p>I can&#8217;t do that.<\/p>\n<p>Partly because I do not have the art budget, but more interestingly because I really want it to be EASY for people to make their own GTB levels and share them. I&#8217;m not expecting people to own photoshop, or have art skills, so they need to be able to just click some tile-able textures into place and press upload.<\/p>\n<p>This is a pain, because graphical expectations have risen since age of empires II, and it&#8217;s ilk. These days, much is expected from terrain, and foliage, and so on. I can never expect GTB to look like company of heroes in this respect (100x the art budget), but I&#8217;m working hard on making it look acceptable, at least.<\/p>\n<p>Much of today was spent fiddling with path textures. Nobody likes my glowy paths, so having them more apparent &#8216;in-world&#8217; rather than UI is the aim. Also, I&#8217;ve been adding surrounding &#8216;blend&#8217; textures to smooth the stuff like trenches into the world, so they look less like a display at the Hampton court flower show. I&#8217;ve only done it for trenches so far, turrets need a ton of work to do it.<\/p>\n<p>This is how it looks so far:<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2011\/09\/600.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1430\" title=\"600\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2011\/09\/600.jpg\" alt=\"\" width=\"600\" height=\"387\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2011\/09\/600.jpg 600w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2011\/09\/600-300x193.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>These days all the talk in fashionable FPS 3D land is of megatextures. Huge sprawling one-off textures where you effectively spray paint a level with gay abandon,l with no fear of overdraw or re-use because the art budget is huge and only pro-artists will ever make a level. I can&#8217;t do that. Partly because I<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Tileable textures<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/09\/01\/tileable-textures\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[114],"tags":[],"class_list":["post-1429","post","type-post","status-publish","format-standard","hentry","category-gratuitous-tank-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1429","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1429"}],"version-history":[{"count":2,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1429\/revisions"}],"predecessor-version":[{"id":1432,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1429\/revisions\/1432"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1429"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1429"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1429"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}