{"id":1426,"date":"2011-08-29T19:12:57","date_gmt":"2011-08-29T18:12:57","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1426"},"modified":"2011-08-29T19:12:57","modified_gmt":"2011-08-29T18:12:57","slug":"gratuitous-level-editor","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/08\/29\/gratuitous-level-editor\/","title":{"rendered":"Gratuitous Level Editor"},"content":{"rendered":"<p>The GSB ship editor sucked, and the custom scenario interface wasn&#8217;t a Picasso either, mainly because in both cases, I insanely bodged them at the last minute, actually using mere text files to make the assets during the games production.<\/p>\n<p>Now I am less insane, I&#8217;m using a built-in level editor for GTB from the near-start, which means there is plenty of time to polish it, and indeed it will be a major component of the game. I&#8217;m hoping to encourage almost everyone who plays GTB to make their own maps, and share them, LittleBigPlanet style, rather than fencing it off as something only the hardcore modders do.<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2011\/08\/level_editor.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1427\" title=\"level_editor\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2011\/08\/level_editor.jpg\" alt=\"\" width=\"600\" height=\"375\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2011\/08\/level_editor.jpg 600w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2011\/08\/level_editor-300x187.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>That&#8217;s the current (placeholder UI art) level editor. It has a ton of features in it. Today I was working on code that lets you take an existing level from the game, and save it out as a new custom map, whilst editing loads of parameters for that battle, hopefully in a quite straightforward manner.<\/p>\n<p>Actual level editing, such as setting paths, territory for unit placement, and all the scenery, is already done, although it needs a real usability makeover before it&#8217;s considered shippable.<\/p>\n<p>In other news, I got a new ipad build of GSB today. Definitely making progress, but getting a huge complex PC sim like GSB onto the ipad is no quick and easy port. It still needs some work. As does everything.<br \/>\nI have a day off tomorrow, hence my manic working today :D<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The GSB ship editor sucked, and the custom scenario interface wasn&#8217;t a Picasso either, mainly because in both cases, I insanely bodged them at the last minute, actually using mere text files to make the assets during the games production. Now I am less insane, I&#8217;m using a built-in level editor for GTB from the<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Gratuitous Level Editor<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/08\/29\/gratuitous-level-editor\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[114],"tags":[],"class_list":["post-1426","post","type-post","status-publish","format-standard","hentry","category-gratuitous-tank-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1426","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1426"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1426\/revisions"}],"predecessor-version":[{"id":1428,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1426\/revisions\/1428"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1426"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1426"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1426"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}