{"id":1400,"date":"2011-08-18T22:49:50","date_gmt":"2011-08-18T21:49:50","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1400"},"modified":"2011-08-18T22:49:50","modified_gmt":"2011-08-18T21:49:50","slug":"drama-doesnt-always-mean-guns","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/08\/18\/drama-doesnt-always-mean-guns\/","title":{"rendered":"Drama doesn&#8217;t always mean guns"},"content":{"rendered":"<p>I&#8217;ve just re-watched the film &#8216;glengarry glenross&#8217;. For the unitiated, it&#8217;s a &#8216;feel-bad&#8217; movie that is primarily a lot of legendery actors playing distressed real-estate scam artists shouting abuse at each other. I thought it was good. Anyway&#8230;<\/p>\n<p>It got me thinking about a recent discussion following the news about a new star trek shootemup style game, where people (rightfully imho) despaired that even with a star trek game, it&#8217;s another game where you shoot stuff.<br \/>\nNow shooting stuff is fun, and it makes for great games. I&#8217;m making a game about shooting and blowing stuff up right now (but I&#8217;m also involved in a non-shooty game too&#8230;), but there is definitely more to life.<\/p>\n<p>People say that drama requires conflict, and that&#8217;s fine, but glengarry glenross reminds me that conflict doesn&#8217;t have to be rocket launcher vs tank. It can be al pacino vs kevin spacey in an office. I know it&#8217;s MUCH harder to code believable, interactable NPC personalities in a familiar situation like an office, than it is to code convincing guys shooting at you, but hey, it&#8217;s 2011 shouldn&#8217;t we be trying this?<\/p>\n<p>There is a big market out there (I suggest&#8230;) for games that involve conflict and drama, that do not involve guns. I&#8217;m sure a lot of these ideas suck, but one might work&#8230; why can&#8217;t we have a game where you are:<\/p>\n<p>A hostage negotiator<br \/>\nA marriage counsellor<br \/>\nA businessman that performs hostile takeovers<br \/>\nA trade union leader<br \/>\nA schoolteacher<br \/>\nThe leader of a political pressure group<br \/>\nAn investigative journalist<br \/>\nA paparazzi photographer<\/p>\n<p>Forget the graphics, forget the physics and the tech. Make a game based around characters and situations that are dramatic but familiar. I&#8217;m sure millions tried farmville because they see farms as something familiar, unlike orcs, or lightsabers. If you could do it right, I think you could make a game out of any of those concepts. It&#8217;s tough as hell making a game on a topic that isn&#8217;t normally used in games, there is nobody to copy. Sometimes, that turns out to be a great idea.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve just re-watched the film &#8216;glengarry glenross&#8217;. For the unitiated, it&#8217;s a &#8216;feel-bad&#8217; movie that is primarily a lot of legendery actors playing distressed real-estate scam artists shouting abuse at each other. I thought it was good. Anyway&#8230; It got me thinking about a recent discussion following the news about a new star trek shootemup<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Drama doesn&#8217;t always mean guns<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/08\/18\/drama-doesnt-always-mean-guns\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-1400","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1400","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1400"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1400\/revisions"}],"predecessor-version":[{"id":1401,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1400\/revisions\/1401"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1400"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1400"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1400"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}