{"id":1372,"date":"2011-07-30T18:08:40","date_gmt":"2011-07-30T17:08:40","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1372"},"modified":"2011-07-30T18:08:40","modified_gmt":"2011-07-30T17:08:40","slug":"minimaps-and-forecasts-and","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/07\/30\/minimaps-and-forecasts-and\/","title":{"rendered":"Minimaps and forecasts and&#8230;"},"content":{"rendered":"<p>There are so many flavours of tower defense.<\/p>\n<p>I haven&#8217;t seen another TD game with a minimap yet, but I&#8217;ve seen them (like Defense grid) with a &#8216;forecast&#8217;\u00a0 GUI that shows you what is approaching. I quite like the forecast bit, because it creates an emotion of panic or dread, and emotion is vital to games. I haven&#8217;t decided to implement a similar feature yet (and anyway it doesn&#8217;t matter for attackers), but I am intrigued by it.<\/p>\n<p>Minimaps aren&#8217;t normally required because TD maps are often small, but mine are big, and I think a minimap is very handy, especially if you have a big screen and can afford the real estate. Plus, the minimap will toggle on and off anyway, so it would be silly not to put it in, as it&#8217;s all coded etc.<\/p>\n<p>GTB has fog of war, so you can only see X pixels radius around your units. I like this, I like it a lot, but again, I don&#8217;t see it in other TD games. My variety is a constant FOW, so exposed areas return to shrouded entirely once the unit that illuminated them dies. I like that too, but YMMV. Right now you can toggle it off, but that may change. Maybe I&#8217;ll force it on when playing challenge maps.<\/p>\n<p>GTB has instant building, so far&#8230;. I may change this. I know that it&#8217;s a big part of some TD games that you need to plan ahead and get those towers built before the enemies get close. I&#8217;m not sure whether I want to add a construction delay or not. Possibly&#8230;.<\/p>\n<p>I&#8217;m pretty sure there are a thousand other decisions like these, and as with all decent game design, you can never really know what the right decision was until you have implemented both ideas, tried them a lot, and asked a few opinions. Obviously that takes extreme time, and extreme effort. I&#8217;m beginning to see that having a nice spangly engine with cool explosions and effects is only a small chunk of making this game&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are so many flavours of tower defense. I haven&#8217;t seen another TD game with a minimap yet, but I&#8217;ve seen them (like Defense grid) with a &#8216;forecast&#8217;\u00a0 GUI that shows you what is approaching. I quite like the forecast bit, because it creates an emotion of panic or dread, and emotion is vital to<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Minimaps and forecasts and&#8230;<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/07\/30\/minimaps-and-forecasts-and\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,114],"tags":[],"class_list":["post-1372","post","type-post","status-publish","format-standard","hentry","category-game-design","category-gratuitous-tank-battles"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1372","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1372"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1372\/revisions"}],"predecessor-version":[{"id":1373,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1372\/revisions\/1373"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1372"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1372"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1372"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}