{"id":1357,"date":"2011-07-18T21:28:30","date_gmt":"2011-07-18T20:28:30","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1357"},"modified":"2011-07-16T21:45:59","modified_gmt":"2011-07-16T20:45:59","slug":"double-your-development-time","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/07\/18\/double-your-development-time\/","title":{"rendered":"Double your development time?"},"content":{"rendered":"<p>A recent conversation with a fellow indie about their first game, and it&#8217;s (relatively) low sales led me to think about how best a small games company should break out of a &#8216;cheap games and low sales&#8217; rut.<\/p>\n<p>GSB took way more effort to make than any of my earlier games. It was a bit of a big gamble for me, but it paid off. I don&#8217;t have exact figures to hand, but I&#8217;m pretty sure that the return-on-investment per hour of dev time for GSB is higher than for my earlier games. That makes me think if this might generally be a good rule to follow.<\/p>\n<p>It&#8217;s easy to get stuck into an assumption that there is simple\u00a0 linear mapping between effort and reward, but I&#8217;m pretty sure that&#8217;s not true in game development. Very big smart companies don&#8217;t seem that keen to work on lots of small projects. Call of Duty X is always a huge stupidly expensive project, and the profits from it are always staggering. Nobody ever thinks &#8216;hey maybe spending &gt;$30,000,000 on a game is a bit crazy, why not do two $15,000,000 games?&#8217;. I suspect that is because the profit on the one 30mill game is bigger than the profit on two 15mill games.<\/p>\n<p>So for indies, I&#8217;m wondering if we should take a leaf out of valves book. <a href=\"http:\/\/en.wikipedia.org\/wiki\/Team_Fortress_2\">Team Fortress 2 took 7 years to make<\/a>. Half life 2 cost a fortune (at the time) but then <a href=\"http:\/\/en.wikipedia.org\/wiki\/Half-Life_2\">sold 12 million copies<\/a>. Maybe indies should be spending more in time, money and effort and taking much bigger risks in scope if they want to make a decent return.<\/p>\n<p>GTB will definitely have higher production values than GSB. I thought GSB seemed pretty good, but some bits could have been better. I&#8217;m aiming for more polish, and a more impressive initial release. If that means it takes an extra 3-6 months, then I&#8217;ll do it, but I still hope to release in 2011, if I knuckle down to it :D<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A recent conversation with a fellow indie about their first game, and it&#8217;s (relatively) low sales led me to think about how best a small games company should break out of a &#8216;cheap games and low sales&#8217; rut. GSB took way more effort to make than any of my earlier games. It was a bit<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Double your development time?<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/07\/18\/double-your-development-time\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-1357","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1357","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1357"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1357\/revisions"}],"predecessor-version":[{"id":1358,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1357\/revisions\/1358"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1357"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1357"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1357"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}