{"id":1352,"date":"2011-07-15T19:05:00","date_gmt":"2011-07-15T18:05:00","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1352"},"modified":"2011-07-15T19:05:00","modified_gmt":"2011-07-15T18:05:00","slug":"why-no-special-editionsof-classic-games","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/07\/15\/why-no-special-editionsof-classic-games\/","title":{"rendered":"Why no &#8216;special editions&#8217;of classic games?"},"content":{"rendered":"<p>I know that there are a lot of games companies that release sequels which, we all shout and complain, are just a re-hash of the previous game, but I wonder if they aren&#8217;t missing a bit of a trick here.<\/p>\n<p>Everyone moans that TIE fighter was awesome and we don&#8217;t get a sequel. Ditto syndicate. Ditto all sorts of games. I always enjoyed Age Of Empires II.\u00a0 Also Thief 2.<\/p>\n<p>The problem is, big companies are obsessed with re-doing EVERYTHING and then charging full price as a sequel. I suspect there is a mid-market opportunity.<\/p>\n<p>Lets say lucasarts took TIE Fighter, redid all the textures so they were higher res, re-did the models to be higher poly, and made the game play nice under directx9 on windows 64 bit etc, then re-released the game as a special edition for $10. Would people buy it? Would it pay for the art costs of doing so? I strongly suspect it would.<\/p>\n<p><a href=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2011\/07\/TIE-Fighter-500x375.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1353\" title=\"TIE-Fighter-500x375\" src=\"http:\/\/positech.co.uk\/cliffsblog\/wp-content\/uploads\/2011\/07\/TIE-Fighter-500x375.jpg\" alt=\"\" width=\"500\" height=\"375\" srcset=\"https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2011\/07\/TIE-Fighter-500x375.jpg 500w, https:\/\/www.positech.co.uk\/cliffsblog\/wp-content\/uploads\/2011\/07\/TIE-Fighter-500x375-300x225.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>The trouble is, the big huge mega corps that control those old classics are simply not wired internally to do this. They either spend $10,000,000 on a game and expect a $100,000,000 return, or they do nothing. The fact that they have some old IP and an old (but classic) game design, where they could spend $200,000 to make $600,000 just doesn&#8217;t compute. It doesn&#8217;t fit their plan, marketing, financial or otherwise.<\/p>\n<p>I&#8217;d like to think some canny executive at those companies could see that if they just sold the rights to re-release an updated, re-skinned TIE-fighter\/Thief\/insertnamehere, they could make a nice easy chunk of change, but I won&#8217;t hold my breath,<\/p>\n<p>Bad idea? Good idea?<\/p>\n<p><em>(I know GOG games make old stuff run on modern operating systems, but they don&#8217;t update the graphics in the way I suggest).<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I know that there are a lot of games companies that release sequels which, we all shout and complain, are just a re-hash of the previous game, but I wonder if they aren&#8217;t missing a bit of a trick here. Everyone moans that TIE fighter was awesome and we don&#8217;t get a sequel. Ditto syndicate.<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Why no &#8216;special editions&#8217;of classic games?<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/07\/15\/why-no-special-editionsof-classic-games\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-1352","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1352","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1352"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1352\/revisions"}],"predecessor-version":[{"id":1354,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1352\/revisions\/1354"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1352"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1352"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1352"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}