{"id":1216,"date":"2011-05-24T23:13:13","date_gmt":"2011-05-24T22:13:13","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1216"},"modified":"2011-05-24T23:13:13","modified_gmt":"2011-05-24T22:13:13","slug":"grind-free-for-the-time-poor-gamer","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/05\/24\/grind-free-for-the-time-poor-gamer\/","title":{"rendered":"Grind-free for the time-poor gamer!"},"content":{"rendered":"<p>I guess it&#8217;s generally considered desirable to promote a product for what it *has* not what it does not have. This is unfortunate because I can see a lot of &#8216;features&#8217; that would enhance a product purely by their removal. My pet hate is the new squeezy nozzle on heinz ketchup, but putting my personal table-sauce related jihad to one side, and thinking purely about games, I can imagine several features, whose omission that would pique my interest&#8230;<\/p>\n<ul>\n<li>Now featuring absolutely NO startup movies or publisher logos!<\/li>\n<li>Now featuring a total lack of cheesy voice acting and macho quips!<\/li>\n<li>100% free from sexist and racist stereotypes!<\/li>\n<li>Absolutely no grinding or filler!<\/li>\n<\/ul>\n<p>All of these would get my thumbs up, yet nobody ever markets a product that way, even though I&#8217;m sure there are games that omit all these annoyances. There must be something about good marketing practice that means it&#8217;s a bad idea to promote a negative? (although &#8216;non-bio&#8217; and &#8216;no sugar&#8217; come close)<\/p>\n<p>Take a game like portal. It is apparently short. I&#8217;ve never played it to the end, so I don&#8217;t know. I&#8217;m sure a lot of people would panic if a game was announced proudly as being short, but I also suspect a lot of people (middle aged, with kids especially) would welcome a game that was high quality fun, condensed into a reasonable length of time. I don&#8217;t care about &#8216;finishing&#8217; games, but I find myself losing patience with any movie over 2 hours long. My time is limited, get to the point.<\/p>\n<p>I spent a day playing Halo in the office at Elixir once (I was &#8216;on call&#8217;, not there to do work&#8230;) and was enjoying it right up until a bit where the next mission involved backtracking the last 15 minutes. This was clearly filler, to make the game feel longer. It was like a really tedious scene that any decent editor would crop from a movie.<\/p>\n<p>Even from the Fellowship Of The Ring.<\/p>\n<p>And yet, big budget games are full of that stuff.<\/p>\n<p>I make sandbox games, so they don&#8217;t lend themselves to being marketed this way, but it would be great if some games did seek out the &#8216;time-poor&#8217; gamer. I know there are lots of us. Aren&#8217;t there?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I guess it&#8217;s generally considered desirable to promote a product for what it *has* not what it does not have. This is unfortunate because I can see a lot of &#8216;features&#8217; that would enhance a product purely by their removal. My pet hate is the new squeezy nozzle on heinz ketchup, but putting my personal<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Grind-free for the time-poor gamer!<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/05\/24\/grind-free-for-the-time-poor-gamer\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-1216","post","type-post","status-publish","format-standard","hentry","category-business"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1216","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1216"}],"version-history":[{"count":2,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1216\/revisions"}],"predecessor-version":[{"id":1218,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1216\/revisions\/1218"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1216"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1216"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1216"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}