{"id":1118,"date":"2011-04-04T21:07:03","date_gmt":"2011-04-04T20:07:03","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=1118"},"modified":"2011-04-04T21:07:03","modified_gmt":"2011-04-04T20:07:03","slug":"my-game-university-course-experience","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/04\/04\/my-game-university-course-experience\/","title":{"rendered":"My game university course experience"},"content":{"rendered":"<p>Ok, so today I went along to Kingston university to be their guest at a games production course. It was pretty interesting, and fantastic that they thought to invite not one, but two indie devs (I was the second one) to go talk to students. I LOVE the idea that students on games courses aren&#8217;t automatically told &#8216;now go get a junior tester job at EA&#8217; at the end. It seems that being an indie developer is considered a pretty reasonable career move now, which is awesome.<\/p>\n<p>The students games were a mixed bag. Some had some really cool ideas. One of them had a really marketable, really clever, really original (I thought anyway&#8230;) character as the hero. Some of teams had obviously thought quite hard about business strategy for their game. Some had not&#8230;<\/p>\n<p>What I tried to get across to them, and in retrospect I was *really* easy on them, with this point, is that the competition for game development jobs, sales, and success is HUGE.\u00a0 Assuming that people doing this course see themselves, eventually as being a lead programmer\/artist\/designer on some big budget cool game in a few years time, they massively need to up their game by a scary amount.<\/p>\n<p>If you are doing a game design or production course right now, you need to not only be top of your class, you need to be sailing past that goalpost so it&#8217;s a distant memory. You need to be clearly, unambigously, demonstrably the very very best at what you are doing. Think of it like this:<\/p>\n<ul>\n<li>You have no experience.<\/li>\n<li>You have no reputation.<\/li>\n<li>You have no contacts in the industry.<\/li>\n<\/ul>\n<p>So you need to absolutely flipping blow people away with your skills and your portfolio. If you are a coder, that means having straight A&#8217;s in everything, and knock-out demos that prove you have serious mastery of your language(s). If you are an artist you need a BIG portfolio showing stuff that makes people go *wow*.\u00a0 If you are a designer, you need a large number of diverse, fully designed, fully described, game designs in different styles. You need to be able to critique a game design idea read out to you, on the spot. Can you do this?<\/p>\n<p>If you don&#8217;t have that, the job will go to one of the 99 other applicants who have all of those. If you think I&#8217;m kidding, I&#8217;m not. I&#8217;m a humble one-man studio and I regularly get sent CV&#8217;s from people wanting a job. I suspect Bioware and Valve get quite a few more :D<\/p>\n<p>And that is to get a job at an existing studio. Running your own studio has a whole set of extra challenges and demands. This is an awesome job, and a great industry. It is, not surprisingly very difficult to get to do this.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ok, so today I went along to Kingston university to be their guest at a games production course. It was pretty interesting, and fantastic that they thought to invite not one, but two indie devs (I was the second one) to go talk to students. I LOVE the idea that students on games courses aren&#8217;t<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; My game university course experience<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2011\/04\/04\/my-game-university-course-experience\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1118","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1118","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=1118"}],"version-history":[{"count":1,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1118\/revisions"}],"predecessor-version":[{"id":1119,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/1118\/revisions\/1119"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=1118"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=1118"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=1118"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}