{"id":102,"date":"2008-09-15T21:44:02","date_gmt":"2008-09-15T21:44:02","guid":{"rendered":"http:\/\/positech.co.uk\/cliffsblog\/?p=102"},"modified":"2008-09-15T21:44:02","modified_gmt":"2008-09-15T21:44:02","slug":"some-changes-to-kudos-2-for-the-better","status":"publish","type":"post","link":"https:\/\/www.positech.co.uk\/cliffsblog\/2008\/09\/15\/some-changes-to-kudos-2-for-the-better\/","title":{"rendered":"Some changes to Kudos 2 (for the better)"},"content":{"rendered":"<p>I&#8217;m really pleased with some of the last minute improvements and additions to Kudos 2. For one, there is an NPC drawn from a portrait of everyone who worked on the game, which is kinda funny and cool. Another thing I&#8217;m pleased with is a new system when someone asks you out for the evening. If you can&#8217;t afford it, you can say so, and they aren&#8217;t *that* snubbed. But better than that, you can just lie and pretend you can&#8217;t afford it. This reduces your honesty :D (<em>BTW A friend of mine reckons honesty should be a pre-requisite to a science job, what do you think?)<\/em><\/p>\n<p>I&#8217;m also putting a system in where once you have customised and selected your avatar, it&#8217;s saved out as a random pre-set, so you might see your old creations come back as defaults (inspired by spore, clearly :D).<\/p>\n<p>The biggest difference in working methods between Kudos 1, and 2, has been getting family members and friends to try the game at an earlier stage. It&#8217;s amazing how many issues other people can identify in just five minutes that you will never think of. An example is &#8220;why don&#8217;t people thank me if I pay for their evening?&#8221;.<\/p>\n<p>Good point :D<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m really pleased with some of the last minute improvements and additions to Kudos 2. For one, there is an NPC drawn from a portrait of everyone who worked on the game, which is kinda funny and cool. Another thing I&#8217;m pleased with is a new system when someone asks you out for the evening.<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Some changes to Kudos 2 (for the better)<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/www.positech.co.uk\/cliffsblog\/2008\/09\/15\/some-changes-to-kudos-2-for-the-better\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,5],"tags":[69],"class_list":["post-102","post","type-post","status-publish","format-standard","hentry","category-game-design","category-kudos","tag-kudos-2"],"_links":{"self":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/102","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/comments?post=102"}],"version-history":[{"count":0,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/posts\/102\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/media?parent=102"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/categories?post=102"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.positech.co.uk\/cliffsblog\/wp-json\/wp\/v2\/tags?post=102"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}