GSB is the new game from UK developer 'Positech Games'. It's a strategy / management / simulation game that does away with all the base building and delays and gets straight to the meat and potatoes of science-fiction games : The big space battles fought by huge spaceships with tons of laser beams and things going 'zap!', 'ka-boom!' and 'ka-pow!'. In GSB you put your ships together from modular components, arrange them into fleets, give your ships orders of engagement and then hope they emerge victorious from battle (or at least blow to bits in aesthetically pleasing ways).
Gratuitous Space Battles aims to bring the over-the-top explodiness back into space games. The game is for everyone who has watched big space armadas battle it out on TV and thought to themselves 'I could have done a much better job as admiral'. This is not a game of real-time arcade twitch reflexes. GSB is about what ships you design, and what you tell them to do. Your individual ship commanders have total autonomy during the chaotic battle that unfolds. This is not a tactical game, it is a strategic one. These gratuitous space battles are not won by plucky heroes with perfect teeth, but by the geeky starship builders who know exactly what ratio of plasma-cannons to engines each ship in the fleet will need.
We keep getting questions about the minimum spec of the game. The game was developed on an Intel Core 2 Duo Vista machine with 2 gig of ram and a geforce 8800 GTS video card. The min spec is certain to be much lower than that.
GSB is likely to appeal to any lovers of big space battles or people who enjoyed space strategy games such as starfleet command, battleships forever, the star fleet battles board game and 4x games such as galactic cvilizations, masters of orion (MOO), imperium galactica, sins of a solar empire or the space empires games.