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Re: Proposed change to research pre-requisites

Posted: Sun Mar 04, 2018 4:22 pm
by Matyi10012
I think this makes the 'Tight Budget' map unbalanced for not very experienced players, because at the beginning if you dont separate certain tasks (like paint and body assembly) you may start loosing money. It is a good idea, just needs soma balance change on that map I think.

Re: Proposed change to research pre-requisites

Posted: Tue Mar 20, 2018 3:14 pm
by MurphyPlays
cliffski wrote: there is also the issue of researchers wages. Right now they earn $78 vs $48 for someone in production. (Those figures can rise if AI competition rises). I wonder if I should nudge that wage cost higher for researchers?

Just thinking that either the research points are reduced per station which will increase the cost of research, however, any additional costs to research you need to slow down the AI on what they are researching. As you can get a couple of weeks into the game everything is researched and the AI has researched everything.

Also thinking about rebalancing the design stations have two many points per hour for designing a new car that could be halved without noticing it to much but will also take time for it to research all the car model types.