[MOD] equipments.data "colorTween"

Want to change the way the big pharma universe works? Have your own cool ideas for mods?... discuss them here!
Supreme Robot
Supreme Robot
Posts: 239
Joined: Thu Jul 23, 2015 6:12 pm

[MOD] equipments.data "colorTween"

Postby SCHMID6SIG » Fri Sep 11, 2015 1:28 am

was playing with these files and am not sure what "colorTween": does (for the 8 machines that have the entry)

Believe it has to do with the lightness/darkness of the color of the output ingredient and/or the graphics in-machine during processing but can't tell for sure.
Anyone know?

"id":"evaporator", "colorTween":[0.6,0.9]
"id":"dissolver", "colorTween":[0.6,0.8]
"id":"autoclave", "colorTween":[0.25,0.75]
"id":"cooler", "colorTween":[0.3,0.9]
"id":"sequencer", "colorTween":[0.3,0.7]
"id":"centrifuge", "colorTween":[0.45,0.7]
"id":"cream_maker", "colorTween":[0.5,0.7]
"id":"multimixer", "colorTween":[0.5,0.7]
User avatar
Senior Line Supervisor
Senior Line Supervisor
Posts: 21
Joined: Fri Jun 12, 2015 1:59 pm

Re: [MOD] equipments.data "colorTween"

Postby ellbristow » Fri Sep 11, 2015 7:10 am

My guess is the two numbers represent Hue and Luminosity, although the fact that they are both <1 kinda throws a spanner into that theory... unless they are "percentage of change in..." whatever stat they are changing?
Support the Indie Devs!
Big Pharma Developer
Big Pharma Developer
Posts: 447
Joined: Wed Jun 03, 2015 1:23 pm

Re: [MOD] equipments.data "colorTween"

Postby TwiceCircled » Fri Sep 11, 2015 11:01 am

They are the times during the machine animation that the color is tweened. The colors are all generated to match the input/output drugs.

0 is the beginning of the animation where as 1 is the end of the animation. IE It's a % through the animation rather than in seconds.

Return to “Pharma Modding”

Who is online

Users browsing this forum: No registered users and 1 guest