I just bought the game and started reading about mods. Is this thread still alive?
I love the idea of corruption and inflation.
I am d/l-ing the mod now and I am eager to try it out.
I do not know all the items present in the game but as far as I have played it offers an exceptional variety.
I believe that corruption is mainly influenced by the national mentality, trust in the government and the effectiveness in fighting it.
I was thinking that we definitely need to add some more items to the mod:
The degree to which the public sector is tempted to become corrupt.
ministers' loyalty (this could make them corrupt and in turn drive the population to outrage), everyone, mid-low/low voter focus group, poverty, unemployment, school system, health system, national security/safety, equality, religion
negative: corruption, tax evasion, GDP
positive: public opinion
Law Enforcement Effectiveness (policy)
How effective the police is fighting corruption (e.g., I.R.S. audits, state funded anti-corruption organizations).
government corruption, law enforcement corruption (feedback loop).
negative: national mentality (feedback loop).
positive: corruption, tax evasion.
The amount of money lost due to corruption.
government corruption, law enforcement corruption, national mentality, high taxes, low wages, low police effectiveness, bad school system.
negative: GDP, state income, foreign relations, productivity, mid-income, low-income, health system, pensions, school system, unemployment, labor unions, poor
positive: corruption (feedback loop), debt, wealthy
For the future I would take into account the idea of Legalizing Lobby (policy) and a whole new list of things just to play around with corruption and its sources (wealthy people, state officials, low population, everyone etc.).