I just think there are a few things that really need to be explained better:
- Which pets give which benefits? Once you buy you find out, but it's kind of painful to drop a bunch of cash on a parrot, for instance, only to find out that perhaps the hamster was the better choice.
- How do you keep culture and IQ at a high level? So far I've found this to be difficult, but there are a few things that give "free" boosts, such as the newspaper subscription. But does that have other effects as well? No idea...
- Jobs are just terrible. Just to see what a job requires uses up a free time slot. Why? And then you don't know if the job is going to kill you (high stress, for instance) until after you've applied, gotten an offer, and accepted! I think of all the problems in Kudos, the job system is the biggest.
- What do various skills and classes really do for you? It'd be great to know that "French" gives you the ability to take on the higher-paying food industry jobs, for instance. Really, some kind of Civilopedia-like system would be great (see Civ 3) - "French" could explain a bit about the skill, how fast you're able to learn it, various benefits of knowing it (maybe it gives a hidden culture boost and I wouldn't even know), and a list of jobs it affects. Click the job listed and it takes you to that job's encyclopedia entry, complete with pay range, skills required (again linked to their entries), etc.
I think a lot of these features could be solved with pretty simple in-game help. Right-click something (or hover over it, or click a "?" icon, or whatever), get a detailed description of it - before you commit to anything. A proper manual could explain all this stuff, too, but in-game help is by far the best way to get people sucked into the game.
I suspect it's too late for feature requests, but basically I'd like to know if Kudos 2 solves these problems in any way, and if not, is it something that's planned?