N3MES1S wrote:So, it turns out that the ecm shields doesnt seem to work as intended. I dont know what im missing. If i have a ecm shield with strenght = 90 and, someone fires at me a ecm beam with strenght= 82, doesnt suposse the shield to make the ship almost inmune to ecms???
Because in-game it really doesnt seem to work. What im missing?
Looking at the vanilla ECM shield and EMP weapons, the shield has strength 82 and the weapons have strength 20, 22 or 32. Clearly it's not quite a 1-to-1 balance of strength. I know I wound up giving my test ECM shield a strength of 10000 to block out the EMP.
Here's a quote from an older thread I found that may clear up matters:
Jukelo wrote:From my own tests, every point of EMP shielding has 25% chances to stop an incoming EMP strength point (well, I made those tests some time ago, and didn't save my results, so that's off the top of my head). So you'll need substantially more EMP shielding than the ennemy has EMP strength.
As I already said, I'm not sure about the 25% part, I'll rerun the tests.
Edit: I'm positive, one EMP shield (66 EMP shield) would nullify around 45% of the shots from an EMP cannon (32 EMP strength), and IIRC this scales proportionaly, meaning you need a bit over 4 times as much protection as they have emp strength to get a protection nearing 100%.
Honestly, I'm not sure about the "4 times" rule, since by that a single vanilla ECM shield (strength 82) should all but lock out the effectiveness of vanilla EMP missiles (strength 20 or 22) and that doesn't seem to agree with what I've seen. But at any rate, it's a clue to how the two module types interact.