Reading this article about the making of the game http://positech.co.uk/gratuitousspacebattles/makingofgsb.html I get that GSB is built on DirectX. I've just downloaded the OSX version and since I'm a curious developer... I wonder if you can give us some more information about the porting to OpenGL :)
Currently I'm keen on OpenGL and I can't hide that a technical article about a 2d Engine written by the author of a REAL VideoGame would be an awesome source of inspiration :D
Discussion of the space strategy game where you design ships, issue orders to your fleet, then play hands-off battles against human or AI designed enemies.
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