Search found 136 matches

by Danou
Thu Sep 24, 2015 4:05 pm
Forum: GSB2 Modding Galaxy
Topic: [MOD] Danou's Rebalance Mod
Replies: 5
Views: 9589

Re: [MOD] Danou's Rebalance Mod

That looks pretty good to me. To me too :) I didn't do much testing with this new changes though. Missiles have 50% more range so they should still be relevant. I think they should stay relevant yes. This combined with the better piercing on the Frigate beam lasers might help make Frigates useful a...
by Danou
Wed Sep 23, 2015 3:33 pm
Forum: GSB2 Modding Galaxy
Topic: [MOD] Danou's Rebalance Mod
Replies: 5
Views: 9589

Re: [MOD] Danou's Rebalance Mod

I've been thinking about the pulse cannon and how it could be adjusted to be powerful but in fewer situations. The cruiser laser in GSB1 did lots of damage per second to shields and hull but couldn't penetrate armor and had short range. I liked this because the two layers that it could damage were ...
by Danou
Tue Sep 22, 2015 5:34 pm
Forum: GSB2 Gratuitous Discussion
Topic: Forgotten modules
Replies: 5
Views: 9862

Re: Forgotten modules

I think several modules and weapons are not very well balanced in the base game. I created a mod * that tries to 'fix' all the following things (and much more), but not necessarily they way it's proposed: Frigates/Destroyers Point defense lasers(PDL) *seem* much less effective than the scrambler mod...
by Danou
Thu Sep 17, 2015 3:28 pm
Forum: GSB2 Modding Galaxy
Topic: Need help for fixing graphical error on custom hull
Replies: 1
Views: 8183

Need help for fixing graphical error on custom hull

I just started work on a new faction for GSB2, The Ecco. I did 3 frigate hulls and they work ingame. However I see some graphical errors on 2 of them, see picture. I can't find out where the problem is, maybe someone can help? http://i57.tinypic.com/2luzbpy.jpg Donwload link for the 3 ships: ecco_fa...
by Danou
Tue Sep 15, 2015 5:26 pm
Forum: Gratuitous Support [Official content only]
Topic: 1.29: Units holding fire
Replies: 5
Views: 9553

1.40: Units holding fire

This bug still exists in version 1.40 and it's heavely impacting the outcome of battles. Today some of my frigates radiation guns did not want to fire for a long, long time (maybe 7 seconds) although many targets were in range. - I did zoom in and center the view (to avoid a 'parallax view issue' re...
by Danou
Tue Sep 08, 2015 11:14 am
Forum: GSB2 Modding Galaxy
Topic: [MOD] Danou's Rebalance Mod
Replies: 5
Views: 9589

[MOD] Danou's Rebalance Mod

Hello everyone! This Mod rebalances the existing vanilla modules and weapons for the GSB2 base content. Unfortunately this kind of mod cannot be handled by the Game's Mod Browser, but installation was kept as easy as possible. Only 1 game file is concerned, thus only 1 file needs a backup. Main aims...
by Danou
Sun Sep 06, 2015 1:15 pm
Forum: Gratuitous Support [Official content only]
Topic: [1.40] New problem modules: frigate missile, P.D.
Replies: 1
Views: 6252

Re: [1.40] New problem modules: frigate missile, P.D.

Point defense Presumably due to the missile speed change handling, all PD modules now have less than 6% chance of missile interception, which can be verified quickly by the new UI or in-game. The other defense modules (RTS, Scrambler) continue to defy all PD tracking rules and have a flat 75% effec...
by Danou
Sun Aug 30, 2015 12:53 pm
Forum: Gratuitous Support [Official content only]
Topic: [1.40] Fighter refuel at carrier - already refuled by limpet
Replies: 0
Views: 6431

[1.40] Fighter refuel at carrier - already refuled by limpet

My fighter that returns to carrier to refuel (no cautious order, last stand order activated) got refueled on its way by limpet to 100%, but it still continued its way back to the carrier.
by Danou
Sat Aug 29, 2015 11:33 am
Forum: Gratuitous Support [Official content only]
Topic: [1.40] Fighters refueling at launch tubes
Replies: 1
Views: 6604

Re: [1.40] Fighters refueling at launch tubes

I can confirm what yurch said.
by Danou
Sat Aug 29, 2015 11:27 am
Forum: Gratuitous Support [Official content only]
Topic: [1.40] Gunships continue withdrawal after repairs by limpet
Replies: 0
Views: 6188

[1.40] Gunships continue withdrawal after repairs by limpet

When all weapons are destroyed my Gunships withdraw, which is ok. But when they have been restored to 100% by repair limpets, they continue to withdraw. They should reevaluate and fight again!
by Danou
Fri Aug 28, 2015 7:59 pm
Forum: Gratuitous Support [Official content only]
Topic: [1.40] Ships withdrawing wrong direction 'Malvastaxx Alpha'
Replies: 0
Views: 6113

[1.40] Ships withdrawing wrong direction 'Malvastaxx Alpha'

On the singleplayer map 'Malvastaxx Alpha', my ships are withdrawing to the left instead of the top.
by Danou
Fri Aug 21, 2015 1:00 pm
Forum: GSB2 Modding Galaxy
Topic: Mod that modifies some existing modules and hulls
Replies: 5
Views: 8118

Re: Mod that modifies some existing modules and hulls

if you change it's stats then you will have to follow the stats you set up when you make a ship, but any ship you get from challange lists won't because they were constructed with the vanilla settings. I assume ships from online challenges will also follow 'my local stats', at least I think it's ho...
by Danou
Thu Aug 20, 2015 7:28 pm
Forum: GSB2 Modding Galaxy
Topic: Mod that modifies some existing modules and hulls
Replies: 5
Views: 8118

Re: Mod that modifies some existing modules and hulls

you can do what you want your just doing it wrong, you have to actually modify the base weapons files for the game or you will get two copies Modifying the original files has the disadvantage that it's not handled by the in-game mod browser , or at least I didn't manage to do so. @dafrandle: Can yo...
by Danou
Wed Aug 19, 2015 12:59 pm
Forum: GSB2 Modding Galaxy
Topic: Mod that modifies some existing modules and hulls
Replies: 5
Views: 8118

Mod that modifies some existing modules and hulls

I would like to make a mod, that modifies some module and hull stats from the existing modules and hulls . I started with the modules by copying the shipmodules.csv file into my mod folder C:\Program Files (x86)\Gratuitous Space Battles 2\danous_test\data\shipmodules.csv. I deleted all modules but l...
by Danou
Tue Aug 18, 2015 11:08 am
Forum: GSB2 Gratuitous Discussion
Topic: [Balance debate] Cruiser shields.
Replies: 21
Views: 15039

Re: [Balance debate] Cruiser shields.

Excuse me for double-post, but I have to comment this: Heavy Shield goes to 250 shield points (a 25% increase) I'm clearly against this. From my POV Cruiser Heavy Shields are already very strong. We should definitely not boost them, they should rather be nerfed a little bit (even if the other shield...

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