Search found 11 matches

by rogerano
Sun Apr 22, 2012 10:46 am
Forum: Beta feedback
Topic: large tanks / mechs
Replies: 35
Views: 29581

Re: large tanks / mechs

you can't do that yet because there are a lot of places in code where single weapons are assumed. They don't have to be independently targeting weapons, if the multiple weapons were fired out of a single turret maybe that would work? There would be very little point in having multiple weapons firin...
by rogerano
Wed Apr 11, 2012 2:46 pm
Forum: Beta feedback
Topic: large tanks / mechs
Replies: 35
Views: 29581

Re: large tanks / mechs

cliffski wrote: In many a battle, as attacker, I am thinking about which units to send when, based on the fact that I want to maximise the travel speed of my lighter scout units.


Same. I don't think this should be changed. It adds to the complexity of attacking without being a serious drawback.
by rogerano
Wed Apr 11, 2012 8:26 am
Forum: Beta feedback
Topic: large tanks / mechs
Replies: 35
Views: 29581

Re: large tanks / mechs

Just bought GSB myself, actually, and I've already clocked more hours in it than GTB. I have to echo some of the sentiments regarding unit design. GSB offers far more replayability in this regard. All in all GSB seems like a much more substantial "game" than GTB. The only thing missing fro...
by rogerano
Tue Apr 03, 2012 2:21 pm
Forum: Beta feedback
Topic: large tanks / mechs
Replies: 35
Views: 29581

Re: large tanks / mechs

Surely the ideal answer is a translation of GSB into an aerial context (fighters, bombers and armoured zeppelins) which could largely keep the same models, and permit a GSB air battle to takr place over a GTB landscape. At the same time. With AA weapons on turrets, larger maps and bombs for the hea...
by rogerano
Mon Apr 02, 2012 11:18 am
Forum: Beta feedback
Topic: Unit speed
Replies: 2
Views: 7564

Unit speed

Is there any point to creating light, fast units? I realise they travel the path quicker and are thus exposed to damage for a shorter period of time (if not in a traffic jam). Are faster, smaller units harder to hit depending on the size of the turret shooting at them? A bit like EVE Online's turret...
by rogerano
Mon Apr 02, 2012 11:09 am
Forum: Beta feedback
Topic: Patch 1.004 feedback thread
Replies: 17
Views: 18167

Re: Patch 1.004 feedback thread

I failed the new snow map while defending. I actually left the game running whilst - and please excuse my digression here - spraying a redback spider infestation. When I came back I'd obviously been beaten. The "defeat" dialog probably popped up when the the VP limit was breached, however ...
by rogerano
Mon Apr 02, 2012 11:04 am
Forum: Beta feedback
Topic: large tanks / mechs
Replies: 35
Views: 29581

Re: large tanks / mechs

but what do the public really want? Me to spend the time to add multiple guns to GTB, or spend that same time (roughly) to add mid-battle control to ships to GSB? bwahahahaha :D Oh, now this, this counts as cruel and unusual treatment according to the Geneva Convention. I am pretty sure it does, an...
by rogerano
Thu Mar 29, 2012 9:18 pm
Forum: Beta feedback
Topic: Checking for patches (lying to us)
Replies: 7
Views: 9351

Re: Checking for patches (lying to us)

Please excuse my ignorance. How does the patching system work?
by rogerano
Thu Mar 29, 2012 9:05 am
Forum: Beta feedback
Topic: Incendiaries
Replies: 4
Views: 8627

Re: Incendiaries

My memory fails me. Loadout is a little beefier.

GTB 2012-03-29 20-01-54-15.jpg
GTB 2012-03-29 20-01-54-15.jpg (111.96 KiB) Viewed 8615 times
by rogerano
Thu Mar 29, 2012 5:19 am
Forum: Beta feedback
Topic: Incendiaries
Replies: 4
Views: 8627

Incendiaries

I designed a medium tank, lightly armoured, fast, fitted with incendiary missiles. This unit seemed to be extremely effective no matter what the enemy defences were. Perhaps too effective. Because they were relatively cheap, I could deploy quite a few at a time and they seemed to power their way thr...
by rogerano
Thu Mar 29, 2012 5:15 am
Forum: Beta feedback
Topic: large tanks / mechs
Replies: 35
Views: 29581

large tanks / mechs

RPS had some interesting thoughts on multiple weapons for tanks. For example, a tank might have a main cannon and a bow mounted machine gun. When I went to design my first unit, I was surprised support for multiple weapons per hull wasn't included. It makes sense, particularly on large hulls. Perhap...

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