Game Design, Programming and running a one-man games business…

Production Line updated to 1.03, Video blog 15

Wow, fifteen video blogs. Its amazing how I have found the time. Also you note that my physical appearance deteriorates with each blog. I must remember to shave and wash my hair one week. Anyway, enough of that, my blog readers come for Production Line updates, not men’s grooming tips!. Here is the latest video blog:

Its safe to say that pre-orders have exceeded my expectations. You people seem to like this game! I keep checking that there hasn’t been some big news article on it, and no! its just word of mouth and some cool youtube videos. I’m working my way through a seemingly never ending list fo fixes, tweaks and suggestions, and trying to patch the game only when I have patched something that is embarrassing enough that it pains me to think of people playing without that fix! I’ll try to slow down the release schedule and have fewer, bigger updates, as that means less time spending doing and checking builds and more time spent actually developing fixes and improvements.

The full 1.03 fix list is this:

[version alpha  1.03]
1) Click-dragging on a slot to build a conveyor or a production line no longer launches the details window for the slot.
2) Fixed bug where the wrong entry was deleted on supply stockpile contents lists if the scrollbar had moved.
3) In game settings menu now pauses game, and some other menus now pause and resume previous speed when closed.
4) Facility and slot placer GUI now postpone the autosave kicking in to avoid corrupt saves.
5) Fixed crash bug with loading large save games.
6) New resource route highlight GUI for when you select a slot that has a resource stockpile.
7) Fixes to resource routing to recover from cases where resources-in-progress cannot get to their destination.
8) Fixed anomalies with slot details window not refreshing accurately.
9) Clicking a resource importer no longer shows a slot details window.
10) Checkbox now has a visible tick.
11) Fixed bug where time would pass when game was in alt-tab mode.
12) Fixed missing sales data for games with over 2,000 sold cars.

6) and 7) are the big ones, which solve a lot of issues, along with those save game fixes. I’m going to try and pack a whole bunch of tiny GUI improvements and fixes into the next patch.

Also worth mentioning we have a sale on right now for political animals, 40% off on steam here: http://store.steampowered.com/app/458630/

I know politics in the US has got very newsworthy lately. In the past when political events happen I have tended to run some satirical promotion or ads for Democracy 3, and I’m not doing it now just because people are so angry they are lashing out at everyone, and I’m just staying out of it. Also I’m going to GDC next month and don’t want to get involved in any political arguments. I *did* take the time to look at Democracy 3’s immigration code and noted that extreme border checks do actually reduce terrorism according to the game, and also cheer up patriots and annoy liberals. I guess it should also have a negative effect on capitalists (who tend to support free movement of labour) and maybe a hit to technology, as tech companies are especially keen on free movement. I’m surprised people haven’t done a ‘I played democracy 3 like trump’ video yet.

Anyway, enough politics, lets remind ourselves you can order production line right now :D