Game Design, Programming and running a one-man games business…

Some Democracy 2 hints and tips…

Now that my politics sim Democracy 2 is on sale on steam and has a big chunk of new players, I thought it might be worth noting a few strategy tips for people who are finding the game hard to get their head around, so here are my top democracy 2 strategy tips.

1) Plan ahead and be patient.
Be aware that many of the effects of your actions in democracy 2 take time to filter through to actually changing the simulation. Boosting healthcare spending may deal with that contagious disease, but it won’t wipe it out tomorrow, and it might be a year or even more before you can truly see the effects of your policies. There is a tendency to ‘oversteer’ policy changes as a result. You can probably see policy changes taking effect on charts long before they impact situations.

2) It’s the economy stupid.
It really is. The best laid plans of Right and Left all fall apart when GDP in on the floor and everyone is unemployed. If GDP is low, that is your number one concern. It’s the problem that makes all the other problems worse.

3) Know Thine Enemy
Pick whom you choose to really upset. Upset commuters will not vote for you. Upset patriots may try and kill you. That’s a big difference.

4) Ministerial fun
The ministers aren’t just for decoration. Some are more competent at a specific job than others. Putting the right minister in the right job will keep government costs down and make policy implementation faster. Plus, minister are popular with different electoral groups, so it might be worth token appointments to minor departments to keep specific groups happy.

5) Rally the faithful.
You need a core of really supportive voters. people on the fence don’t join your party, and certainly don’t become activists. Activists are hidden from the player, but they help with turnout on election day. Party members ALWAYS vote. This can make all the difference in close elections.

6) Voters are complex.
No voter is just a farmer. They are probably 75% farmer, 44% socialist, 12% Elderly, 25% drinkers. (They don’t add up to 100%, they represent percentage loyalty to each group). You can see in more detail how the different influences affect random focus group voters on the voter details window. Keep this in mind when analyzing whats going wrong.

7) Voter group sizes change.
Boost business, and you will get more capitalists over time. Teach evolution and you will get less religious people. This takes ages, but you *can* almost eradicate groups you don’t like over the long run.

Any tips that people out there playing the game would like to add?


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