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They looked for love and understanding. We had none. They asked for mutual benefit. We didn't plan to share. Now they're trying to take back their solar system. You won't let them! Harvest: Massive Encounter is an award-winning real-time strategy game for Mac OS X and Windows with battles of epic proportions and a unique style of resource management and exploration. In this 2D fantasy you take on the role as the base commander of a space colony far, far away, and must use five building types in a creative way to efficiently expand and defend it. Build power plants, mineral harvesters and defense towers and make sure they have sufficient energy to fend off endless hordes of evil aliens. The game offers a vast array of possible strategies with these simple rules, and will compel you to try new and better base designs every time.

"Wave is my favorite mode. It lets me build as long as I want, much like Creative, and then trigger an attack. There is something a bit hypnotic about the game at times"       - IGN

"They've found a new twist on an already popular game mechanic. They've then pursued that idea in almost every possible way they could. If only all indies had the time and resources to do the same.""       - GameTunnel 

"Expect each wave to number in the hundreds, all of which must be dispatched before you can take a breather. Saying this game is intense doesn't do it justice."       - JayIsGames

"the most impressive way of dispatching with the alien aggressors is by linking up a series of laser turrets to create a "Star Wars Death Star" effect - many lower grade lasers combining into a massive, super powerful beam capable of knocking out any attacking unit."       - BrightHub

The fundamental gameplay action of Harvest: Massive Encounter is to place buildings that cost credits and energy. Credits are gained by harvesting minerals from mineral fields, and energy is produced by power plants. What makes the game unique and interesting is how you get the energy to the building that requires it. Energy moves from the power plants to other locations by jumping between energy links that you place, and you can improve the energy network by setting waypoints.
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This game is developed by a third party developer, not Positech Games. Copyright Positech Games 1997-2011