ABOUT POSITECH GAMES
||Positech Games is a one man company based in the UK (England).
It was formed by gaming geek Cliff Harris in 1997 when he was working
as an IT support guy. Cliff has been writing and selling games for
10 years now. Cliff does ALL the programming and 80% of the art for
his games. He also handles all the tech support, web design and
marketing of the games. Yup, Cliff works pretty darned hard. He
also has to contend with his highly demanding cats Jadzia
and Jack during his working day. (Milo, our second cat was sadly hit by a car and died 2 years ago)
Cliff used to work for a UK company called Elixir, who did Republic
and Evil Genius. After that he worked at Lionhead
as an AI / Game coder for 'The Movies'
When that game finished he left to work for himself fulltime. At
the start of 2006, Cliff worked for Maxis on a 'gameplay prototype'
for the 'Sims' franchise, then he started making games just for his own company. Buy his games quickly,
Cliff has bills to pay and cats to feed!
WHY BUY A GAME FROM US?
Because they are fun! That's the best reason. As a small company, we don't have much of an advertising
budget, but you will find our games just as much fun as some bigger
titles you have seen hyped to death. I've been playing video games since they were invented, and I'm bored of games that work as fantastic tech demos and video-card benchmarks, but are lousy at actually entertaining people. Here's some other reasons to
buy from us:
We are often releasing new versions of our games. Not just bug fixes,
but often new features or better artwork. This doesn't cost you
a bean. People who bought Kudos from us the day it went on sale had TWENTY TWO updates published for the game, not just bugfixes, but extra features and content, including some that players requested. All updates are optional, you can ignore them if you like. We also listen to the feedback we get on our
games, we have added many features directly as a result of players suggestions.
We don't have a 24/7 team of people answering the phones, but we
have one BIG advantage. If you email a tech support query, the guy
answering (me) is the guy who coded the game. There is nobody who
can fix problems in my games quicker than me. And without a big
corporate legal structure, I can release a patch to fix bugs when
I want to. My record is 2 hours from a player reporting a bug to
me updating the game and releasing a new version. I WANT
people to report bugs to me, it helps me improve the stability of
NO CORPORATE NONSENSE
You want to play a game, not watch some adverts
right? It goes without saying that my games are free of spy ware.
There are NO bundled applications hidden inside my games (and we
get a LOT of offers to do that!). We would NEVER
sell your personal information. We don't have any product placement
or other corporate nonsense in our games. For an insight why, READ THIS
Positech games has 2 shares and I own them both ;) We make all
our games 100% up front, self-funded, THEN we look for a publisher.
Nobody vets our design ideas, nobody tells us how to make our games.
This is a big contrast to the BIG games companies, where design
is done in a boardroom by a bunch of accountants. I make PC-only games designed 100% to make use of the PC as the ultimate games machine. No console design decisions here..
When you buy games from us, we get about 91% of the money. the 9% goes to our credit card payment provider. There is NO MIDDLEMAN. We do not have any RIAA or MPAA or other organisation that is profiting from our work. If you care about supporting people who make the kinds of games you want to play, here is your chance to ensure the money goes straight to them. To be honest, we don't make much money from our games, so we have to make the sort of games that people buy. Only by buying our games can we tell what sort of games you want to see.
So what are you waiting for GET